Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 01-02-2005 , 02:25 PM
Forlax's Avatar
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Join Date: Aug 2003
Location: Middlesbrough, UK
Posts: 73

Moving a rigged character

I have a rigged character.

I want to translate the character in an animation. When I just select the character and move it, the skeleton stays behind. When I select the skeleton and the character, and then move them, the skeleton bends along with the bound characer.

What am I doing wrong?

# 2 01-02-2005 , 02:50 PM
Forlax's Avatar
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Join Date: Aug 2003
Location: Middlesbrough, UK
Posts: 73
Okay I realise what's happening.

I have locatorsfor the knees attcheced to the ankle IK handles.

If I delete the locators the body moves with the skelton without bending at the knees.

Ideally, I'd like to keep the locators to amke animation easier.

Anyone advise me?

# 3 01-02-2005 , 05:46 PM
kbrown's Avatar
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Join Date: Sep 2002
Location: London, UK
Posts: 3,198
You could for example group the character and the rig under one transform node. Then you can move them together wherever you need...


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