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Integrating 3D models with photography
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Noob question about deletion of blendShapes. +
Hi People. A simple question about blendshapes. When rigging a character I have always been advised to delete my blendShape targets before...
Thread by: Nenox
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Views: 2,704
by
Ice Queen
24-10-2003|06:58 PM
Replies:
4
Views: 2,704
Blend Shape Body Parts
I am not sure how one can do this so I thought I'd ask! Thing is I have noticed that when most people do blend shape they have modeled the head of...
Thread by: gazzamataz
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Views: 2,935
by
gazzamataz
30-10-2003|10:36 AM
Replies:
2
Views: 2,935
noob here: need help,starting animating
Helo everyone! So far i have been modelling and now I would like to try myself at animating. I have searched for tutorials and there are lots of...
Thread by: Sil-Valeor
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Views: 1,363
by
howardporter
28-10-2003|01:03 AM
Replies:
1
Views: 1,363
Playblast question:
When I am making playblasts of my animations, I am able to do it succesfully the first time but the second (and every other time) it only renders the...
Thread by: howardporter
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Views: 2,368
by
olivermagno
03-11-2003|04:35 PM
Replies:
7
Views: 2,368
trax editor and referenced characters
Ok here's the problem: When I want to create a clip in the trax editor and transfer the animation to another character with the same attributes in...
Thread by: patrickm
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Views: 1,653
by
olivermagno
28-10-2003|11:55 PM
Replies:
1
Views: 1,653
Frames per second question
I realize that video uses 30 fps, how do I go about changing to that in maya (i believe the default is 25) also will my animation be retimed if it...
Thread by: howardporter
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Views: 2,211
by
patrickm
28-10-2003|06:24 PM
Replies:
3
Views: 2,211
connecting low-rez to hi-rez
Hello, I'm trying to connect my hi-rez character to my low-rez character. I know i have to connect the in mesh of one to the out mesh of the...
Thread by: grunze
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Views: 1,161
by
Witchy
02-11-2003|12:21 AM
Replies:
1
Views: 1,161
Grouping Polys, Skeltons, and IK's
I have a crab leg I need to duplicate and rotate a little to make the 6 leggs of a Blue Crab. I have the one leg finished, with it's skeleton, and an...
Thread by: Exdaix
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Views: 1,216
by
Exdaix
28-10-2003|08:59 PM
Replies:
2
Views: 1,216
car animation technics..
hi... i was trying to make animation of car moving along a road..i have done it but the problem is..it doesnt looks real :mad: it looks like the...
Thread by: bytes
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Views: 1,256
by
bytes
01-11-2003|06:35 PM
Replies:
2
Views: 1,256
How to Rig Gun Holster
I am trying to figure out a good way to rig a gun holster. The holster goes to the mid section of his thigh. I would love to make it move when his...
Thread by: theaps
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Views: 1,839
by
theaps
01-11-2003|05:17 PM
Replies:
2
Views: 1,839
walk help
hi, I'm animating my t. rex, and I'm using the technique demonstrated in the Maya character animation book, group the ik handles in the feet to add...
Thread by: PilotLtKettch
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Views: 1,780
by
Kurt
06-11-2003|04:34 PM
Replies:
4
Views: 1,780
Skinned normals on refferenced model turn black when deformed.. help!!
Hi. I have a rather urgent problem with a character that I'm rigging: I have the model in a separate scene, that is refferenced into the...
Thread by: Nenox
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Views: 1,555
by
Chris_H
01-11-2003|11:10 PM
Replies:
2
Views: 1,555
Animation Problem
So here's the problem, I have my character all modeled and rigged and now I want to animate. What I want is for my character to balance a ball and...
Thread by: Tim_LIVID
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Views: 4,058
by
Tim_LIVID
08-11-2003|09:02 PM
Replies:
14
Views: 4,058
extend time of animation
I have an animation set up of a mobile phone that opens and then rings etc etc. Anyway I feel that the animation is too quick. All the action...
Thread by: slickrenderer
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Views: 9,077
by
slickrenderer
05-11-2003|09:33 PM
Replies:
3
Views: 9,077
BlendShape Question?
:confused: I modeled a gun. I would like to animate it morphing into a gun from something like a sphere. I have tried to do this already using...
Thread by: dligocki
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Views: 1,154
by
dligocki
05-11-2003|06:33 PM
Replies:
0
Views: 1,154
Keyframes help?
Hi everyone, I have a question on keyframes...in my scene I am going to have two characters, and I'm near done rigging the first as well as that the...
Thread by: CyberAL
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Views: 1,806
by
CyberAL
06-11-2003|11:30 PM
Replies:
6
Views: 1,806
constraining a cluster to a vertex ????
I have a curve with 5 clusters attached, and these clusters I wanna contraint to 5 vertices, one per cluster, on a polysurface which should result in...
Thread by: caligraphics
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Views: 4,516
by
mtmckinley
07-11-2003|02:19 PM
Replies:
1
Views: 4,516
trax editor/dope sheet
Hi all. I get a huge slow down when I use dope sheet with the trax editor. Is the usual? It doesn't happen at any other time. Thanks
Thread by: jpaton
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Views: 1,462
by
jpaton
07-11-2003|05:55 PM
Replies:
0
Views: 1,462
Rigging
hey this is my first time to rig a character and I was wonder a couple of things: 1. If my model is polygonal, then should I smooth it before...
Thread by: thebrianproject
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Views: 1,159
by
mtmckinley
09-11-2003|02:15 PM
Replies:
1
Views: 1,159
Bump doent move wuth texture!
HI guys, I have animated a fractal texture over a plane, I have also attached a brownian bump to it. The question is how do I get the bump to follow...
Thread by: stephen.h1
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Views: 1,797
by
mtmckinley
12-11-2003|07:04 PM
Replies:
6
Views: 1,797
Skin and joints move appart.
Hi! Just rigged my first character (hunanoid) and skinned it. I'v made a group node for everything to be able to move the character anywhere I...
Thread by: christobal
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Views: 1,911
by
mtmckinley
13-11-2003|05:41 PM
Replies:
1
Views: 1,911
"Normal" joint rotation limits?
Does anyone have "normal" joint rotation limits that they give to a human arm using IK? I have set some that I think should work but I get strange...
Thread by: contrast
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Views: 1,851
by
contrast
13-11-2003|11:34 PM
Replies:
0
Views: 1,851
Speed Question
Right, I have my animation and it all going great. The thing is that I want certain parts to go faster. Im sure someone as already asked this...
Thread by: Tim_LIVID
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Views: 1,493
by
Kurt
18-11-2003|06:06 AM
Replies:
4
Views: 1,493
Joints
Hey I want to rig the wings for a fairy that I am creating. I haven't created them yet, and I was hoping someone would be kind enough to give me...
Thread by: thebrianproject
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Views: 1,072
by
mtmckinley
17-11-2003|02:44 PM
Replies:
1
Views: 1,072
animation cycle copying
I need to add an object to a very precise already-made animation cycle. Is there any way to copy the cycle to the other object or maybe add the...
Thread by: isp_of_doom
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Views: 1,633
by
isp_of_doom
18-11-2003|06:46 AM
Replies:
3
Views: 1,633
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