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Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
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Render TIMe
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Hello all, I have a P4 3.06GHz, geforce4 ti 4300 card and 512mb ram.... and build a toilet and sink room w/ texture... it's been a day and a half...
Thread by: strykernet
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Views: 4,108
by
kbrown
31-10-2003|08:24 PM
Replies:
18
Views: 4,108
use background shader and MR?
is there a way to get the use background shader to work with mental ray? thanks in advance
Thread by: PilotLtKettch
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Views: 2,121
by
justin
31-10-2003|03:04 AM
Replies:
13
Views: 2,121
Render Time
Hello all, I have a P4 3.06GHz, geforce4 ti 4300 card and 512mb ram.... and build a toilet and sink room w/ texture... it's been a day and a half...
Thread by: strykernet
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Views: 1,872
by
mtmckinley
29-10-2003|09:06 PM
Replies:
1
Views: 1,872
Environmental fog help
I'm having real troubles using environmental fog with camera animation. If you look at the attached pic, on the right, under the pipes the fog is...
Thread by: mrmacca
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Views: 1,715
by
mrmacca
29-10-2003|08:04 PM
Replies:
1
Views: 1,715
light linking
So whats up with the fact that whenever I try to make MR recognize my light linking it never seems to work? also it seems like sometimes the photons...
Thread by: Max_Sterling
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Views: 1,077
by
Max_Sterling
28-10-2003|09:53 PM
Replies:
0
Views: 1,077
Lights turning off for particular cameras?
This problem has me stupified. I have a camera and it's aiming target both on motion path curves. I also have a spotlight with volume...
Thread by: robchis
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Views: 2,306
by
dave_baer
28-10-2003|08:42 PM
Replies:
5
Views: 2,306
Camera Manipulation Handles
OK, I create a camera then hit the 'T' key to get the manipulation thingy. The first click shows the point of interest, the second shoes the pivot...
Thread by: gazzamataz
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Views: 1,656
by
kbrown
28-10-2003|08:01 PM
Replies:
1
Views: 1,656
backface culling rendering
I've built a room. I navigate it with backface culling turned on so that the reverse sides of walls are invisible so anywhere I move a camera even...
Thread by: zatoichi
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Views: 10,221
by
zatoichi
27-10-2003|10:54 PM
Replies:
2
Views: 10,221
telegram for mr.polygon9000
since your recent adintion to the completed final works area, i have concluded that only you have the answer to my question so i will ask you...
Thread by: iron_tick
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Views: 1,175
by
iron_tick
27-10-2003|09:48 PM
Replies:
1
Views: 1,175
resoultion for tv
im completing my demo reel and i want to put it on dvd format. does anybody know the resoultion thats good for tv so my images wont pixelate or...
Thread by: G-Style
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Views: 1,400
by
jsimpson
26-10-2003|02:47 AM
Replies:
4
Views: 1,400
Mental ray shaders
anyone here understand mental ray shaders? ive been trying to make a fog effect. i can make the fog, but its always black and light and shadows dont...
Thread by: iron_tick
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Views: 1,023
by
iron_tick
25-10-2003|02:22 AM
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0
Views: 1,023
foggy day lighting
does anybody know how to simulate the lighting of a foggy day, either with the maya render or mental ray? any help would be much appreciated here's...
Thread by: PilotLtKettch
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Views: 1,561
by
iron_tick
23-10-2003|02:32 PM
Replies:
4
Views: 1,561
Depth of field
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Can someone tell me why i get these really jagged edges when i use DoF on camera.
Thread by: iron_tick
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Views: 4,505
by
iron_tick
21-10-2003|10:10 PM
Replies:
18
Views: 4,505
Shadows issue
I'm trying to light this scene, and I kinda like it now, except that the chair and the ball and anything completely in the shadows seems to be...
Thread by: nspiratn
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Views: 1,606
by
iron_tick
21-10-2003|03:54 PM
Replies:
5
Views: 1,606
Rendering prep for post composite
I'm trying to render some text graphics which need to have an alpha channel applied to the scene so that I can composite the "flying text" over...
Thread by: sjurick
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Views: 1,369
by
sjurick
17-10-2003|09:57 PM
Replies:
5
Views: 1,369
Cartoon shading(Vector Render)
Well... I want to achive cartoon like shaded, animation.Can i use Vector shading in Maya and with wich settings?:confused: "The meaning of...
Thread by: 8Picasso
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Views: 2,374
by
polygon9000
09-10-2003|04:47 PM
Replies:
1
Views: 2,374
Maya Vector Rendering - Major Problems with shading
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1
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Hi :) well, i tried the vector renderer in maya, fine results, as long as its only single-colored, more colors result in STRAANGE highligts. I...
Thread by: Joff
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Views: 4,282
by
Joff
08-10-2003|09:12 PM
Replies:
15
Views: 4,282
Lens Flare
Anyone know how to duplicate this?. It appears to be a lens flare because of the overlay. Very widely used, looks like colunms of light.
Thread by: iron_tick
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Views: 1,862
by
ragecgi
01-10-2003|07:28 PM
Replies:
1
Views: 1,862
mental ray does not support SDS?
is that true? because when i render out my scene i cant see my sds object :( please, tell me im wrong!!! v :\
Thread by: vertiis
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Views: 1,563
by
vertiis
30-09-2003|01:19 PM
Replies:
2
Views: 1,563
Importing camera to After Effects
I've rendered a scene as tiff sequence with my camera is still,and composed the sequence in AE. What should I do if i want to move my camera during...
Thread by: 8Picasso
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Views: 2,900
by
8Picasso
28-09-2003|12:46 PM
Replies:
5
Views: 2,900
Underwater/Snell's window
Hey guys, I've been researching ocean sample files and reading all over about how to do light rays, caustics, and all that but I'm stuck on...
Thread by: NitroLiq
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Views: 1,670
by
NitroLiq
26-09-2003|04:16 AM
Replies:
0
Views: 1,670
maya vector: flickering
hi there this is my setup. fill : gradient fill edge : 1pt simple material on all of the objects. no speculars, refections and stuff. shadows...
Thread by: vertiis
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Views: 1,698
by
vertiis
18-09-2003|12:31 PM
Replies:
1
Views: 1,698
Another Newbie Rendering Question
Hey Again Everyone, Ok, so I successfully rendered an ocean scene with words rising up from the sea with the help of some people on this board. ...
Thread by: clebo99
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Views: 2,597
by
clebo99
17-09-2003|11:57 PM
Replies:
7
Views: 2,597
self-shadowing-reflection problem
OK.. i have this irregular self-shadowing reflection problem. I do know about about the lighting self-shadowing problem, but this is a bit...
Thread by: strytus
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Views: 2,754
by
strytus
17-09-2003|03:18 AM
Replies:
2
Views: 2,754
how to convert a selected subregions to a .mi file
i have a script within maya,which allows to render sub regions within,mayarenderer; which works fine, as long as ther's no gi ,nor fg or caustics...
Thread by: gorjie
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Views: 1,640
by
gorjie
16-09-2003|10:17 AM
Replies:
0
Views: 1,640
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