Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
Anyone know how to simulate fog with mental ray render. It doesnt recognize post effects fog.
Thread by: iron_tick Subscribe
Views: 1,597
Bigfat
by Bigfat
02-11-2003|04:59 PM
Replies: 1
Views: 1,597
Hello all, I have a P4 3.06GHz, geforce4 ti 4300 card and 512mb ram.... and build a toilet and sink room w/ texture... it's been a day and a half...
Thread by: strykernet Subscribe
Views: 4,135
strykernet
by kbrown
31-10-2003|08:24 PM
Replies: 18
Views: 4,135
is there a way to get the use background shader to work with mental ray? thanks in advance
Thread by: PilotLtKettch Subscribe
Views: 2,141
PilotLtKettch
by justin
31-10-2003|03:04 AM
Replies: 13
Views: 2,141
Hello all, I have a P4 3.06GHz, geforce4 ti 4300 card and 512mb ram.... and build a toilet and sink room w/ texture... it's been a day and a half...
Thread by: strykernet Subscribe
Views: 1,890
strykernet 29-10-2003|09:06 PM
Replies: 1
Views: 1,890
I'm having real troubles using environmental fog with camera animation. If you look at the attached pic, on the right, under the pipes the fog is...
Thread by: mrmacca Subscribe
Views: 1,732
mrmacca
by mrmacca
29-10-2003|08:04 PM
Replies: 1
Views: 1,732
So whats up with the fact that whenever I try to make MR recognize my light linking it never seems to work? also it seems like sometimes the photons...
Thread by: Max_Sterling Subscribe
Views: 1,088
Max_Sterling 28-10-2003|09:53 PM
Replies: 0
Views: 1,088
This problem has me stupified. I have a camera and it's aiming target both on motion path curves. I also have a spotlight with volume...
Thread by: robchis Subscribe
Views: 2,321
robchis 28-10-2003|08:42 PM
Replies: 5
Views: 2,321
OK, I create a camera then hit the 'T' key to get the manipulation thingy. The first click shows the point of interest, the second shoes the pivot...
Thread by: gazzamataz Subscribe
Views: 1,665
gazzamataz
by kbrown
28-10-2003|08:01 PM
Replies: 1
Views: 1,665
I've built a room. I navigate it with backface culling turned on so that the reverse sides of walls are invisible so anywhere I move a camera even...
Thread by: zatoichi Subscribe
Views: 10,288
zatoichi 27-10-2003|10:54 PM
Replies: 2
Views: 10,288
since your recent adintion to the completed final works area, i have concluded that only you have the answer to my question so i will ask you...
Thread by: iron_tick Subscribe
Views: 1,188
iron_tick 27-10-2003|09:48 PM
Replies: 1
Views: 1,188
im completing my demo reel and i want to put it on dvd format. does anybody know the resoultion thats good for tv so my images wont pixelate or...
Thread by: G-Style Subscribe
Views: 1,416
G-Style 26-10-2003|02:47 AM
Replies: 4
Views: 1,416
anyone here understand mental ray shaders? ive been trying to make a fog effect. i can make the fog, but its always black and light and shadows dont...
Thread by: iron_tick Subscribe
Views: 1,030
iron_tick 25-10-2003|02:22 AM
Replies: 0
Views: 1,030
does anybody know how to simulate the lighting of a foggy day, either with the maya render or mental ray? any help would be much appreciated here's...
Thread by: PilotLtKettch Subscribe
Views: 1,572
PilotLtKettch 23-10-2003|02:32 PM
Replies: 4
Views: 1,572
Can someone tell me why i get these really jagged edges when i use DoF on camera.
Thread by: iron_tick Subscribe
Views: 4,551
iron_tick 21-10-2003|10:10 PM
Replies: 18
Views: 4,551
I'm trying to light this scene, and I kinda like it now, except that the chair and the ball and anything completely in the shadows seems to be...
Thread by: nspiratn Subscribe
Views: 1,626
nspiratn 21-10-2003|03:54 PM
Replies: 5
Views: 1,626
I'm trying to render some text graphics which need to have an alpha channel applied to the scene so that I can composite the "flying text" over...
Thread by: sjurick Subscribe
Views: 1,377
sjurick
by sjurick
17-10-2003|09:57 PM
Replies: 5
Views: 1,377
Well... I want to achive cartoon like shaded, animation.Can i use Vector shading in Maya and with wich settings?:confused: "The meaning of...
Thread by: 8Picasso Subscribe
Views: 2,389
polygon9000 09-10-2003|04:47 PM
Replies: 1
Views: 2,389
Hi :) well, i tried the vector renderer in maya, fine results, as long as its only single-colored, more colors result in STRAANGE highligts. I...
Thread by: Joff Subscribe
Views: 4,329
Joff
by Joff
08-10-2003|09:12 PM
Replies: 15
Views: 4,329
Anyone know how to duplicate this?. It appears to be a lens flare because of the overlay. Very widely used, looks like colunms of light.
Thread by: iron_tick Subscribe
Views: 1,902
iron_tick
by ragecgi
01-10-2003|07:28 PM
Replies: 1
Views: 1,902
is that true? because when i render out my scene i cant see my sds object :( please, tell me im wrong!!! v :\
Thread by: vertiis Subscribe
Views: 1,579
vertiis
by vertiis
30-09-2003|01:19 PM
Replies: 2
Views: 1,579
I've rendered a scene as tiff sequence with my camera is still,and composed the sequence in AE. What should I do if i want to move my camera during...
Thread by: 8Picasso Subscribe
Views: 2,925
8Picasso 28-09-2003|12:46 PM
Replies: 5
Views: 2,925
Hey guys, I've been researching ocean sample files and reading all over about how to do light rays, caustics, and all that but I'm stuck on...
Thread by: NitroLiq Subscribe
Views: 1,679
NitroLiq 26-09-2003|04:16 AM
Replies: 0
Views: 1,679
hi there this is my setup. fill : gradient fill edge : 1pt simple material on all of the objects. no speculars, refections and stuff. shadows...
Thread by: vertiis Subscribe
Views: 1,711
vertiis
by vertiis
18-09-2003|12:31 PM
Replies: 1
Views: 1,711
Hey Again Everyone, Ok, so I successfully rendered an ocean scene with words rising up from the sea with the help of some people on this board. ...
Thread by: clebo99 Subscribe
Views: 2,615
clebo99
by clebo99
17-09-2003|11:57 PM
Replies: 7
Views: 2,615
OK.. i have this irregular self-shadowing reflection problem. I do know about about the lighting self-shadowing problem, but this is a bit...
Thread by: strytus Subscribe
Views: 2,770
strytus
by strytus
17-09-2003|03:18 AM
Replies: 2
Views: 2,770
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