Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
Hi, I wonder if anyone can tell me what's going on here. I've modeled a street scene and I want to render it out as a night scene, lit by the light...
Thread by: BuzzinFly Subscribe
Views: 2,098
BuzzinFly 03-01-2014|02:32 PM
Replies: 3
Views: 2,098
Hey! I dont have a lot of experience with Maya and I have a problem with creating some Normal Maps. You may have to get a little bit specific if...
Thread by: Burnyt Subscribe
Views: 3,137
Burnyt
by Burnyt
02-01-2014|07:19 PM
Replies: 1
Views: 3,137
Hi guy's, I need again your advise. Want to model such an old wine barrel for a game. Would you start out with a cylinder, a pipe or maybe just...
Thread by: lecra Subscribe
Views: 3,117
lecra
by lecra
02-01-2014|11:16 AM
Replies: 3
Views: 3,117
Hey, I have been trying to pull up my Outliner and so far no luck. I was using two monitors before I had moved, at the moment I dont have room for 2...
Thread by: Ozgalis Subscribe
Views: 1,440
Ozgalis
by Ozgalis
01-01-2014|07:09 PM
Replies: 3
Views: 1,440
Ok I have some testing and a few things to make sure are ok but here are a few 'toys' I have printed.
Thread by: bullet1968 Subscribe
Views: 2,138
bullet1968 01-01-2014|02:56 AM
Replies: 10
Views: 2,138
I'd like to do these three sections in the model I'm working on, can someone make it simpler or give me a pointer or three..lol. I'll probably try an...
Thread by: cj74 Subscribe
Views: 2,296
CollinBishop 31-12-2013|09:04 PM
Replies: 6
Views: 2,296
hello. when i mirror geometry, UVs don't flip. they stay blue, but are not reversed. how can i reverse them? i need it for normal/displacement...
Thread by: mickhah Subscribe
Views: 10,402
mickhah
by mickhah
31-12-2013|12:41 PM
Replies: 10
Views: 10,402
I opened up an old project I was working on months ago and the image planes won't display. Script editor says unable to show image plane.. Is their...
Thread by: cj74 Subscribe
Views: 2,719
cj74
by cj74
30-12-2013|10:13 PM
Replies: 2
Views: 2,719
I'm trying to get two vertices to match along an axis but, I don't know how to view and change their world positions. How do you view them? ...
Thread by: Kirahl Subscribe
Views: 3,503
Kirahl
by Gen
30-12-2013|09:11 PM
Replies: 5
Views: 3,503
Hi, I'm currently working on a game and need to use Maya 7, can't find were to download it. Please help me! Thank you so...
Thread by: Marianacarril Subscribe
Views: 1,318
Marianacarril 30-12-2013|07:58 PM
Replies: 2
Views: 1,318
I have a small project I'm working on at the moment. It's a house that me and my wife are building and I wanted to model and texture it in Maya...
Thread by: sampson01 Subscribe
Views: 1,947
CollinBishop 30-12-2013|03:49 AM
Replies: 4
Views: 1,947
How do I take a sphere, for instance, and generate geometry based on its wireframe? How do I control the thickness of the "wires"? Thanks. :)
Thread by: maya4todd Subscribe
Views: 4,971
maya4todd
by mickhah
28-12-2013|11:10 AM
Replies: 5
Views: 4,971
Hey guys Im very very new to Maya and am trying to do a shatter effect on a poly model I made. I successfully shattered a primitive sphere, but when...
Thread by: micek05 Subscribe
Views: 7,865
soundmartell 26-12-2013|01:21 PM
Replies: 5
Views: 7,865
Does anyone of you know plug-ing or script that would convert OBJ sequence to blendshapes instead of importing them as separated meshes with keyed...
Thread by: GeorgiStamenov Subscribe
Views: 7,613
GeorgiStamenov 26-12-2013|04:26 AM
Replies: 12
Views: 7,613
Hi all, I was searching for threads regarding texture resolution. I found tons of them: now i am more confused as before!!:furious: I have in...
Thread by: lecra Subscribe
Views: 7,690
CollinBishop 24-12-2013|06:30 PM
Replies: 2
Views: 7,690
Hi, First of all, wish to thank all of you fellow users helping me out learning Maya, you are a very helpful folk. Now the question: I make quick...
Thread by: mrbassman Subscribe
Views: 4,484
CollinBishop 24-12-2013|12:21 AM
Replies: 8
Views: 4,484
hello all i am trying to reverse the normals on something i will be covering with a mesh but whenever i do so the faces expand ...right before this...
Thread by: nichathan Subscribe
Views: 1,969
nichathan 23-12-2013|07:25 PM
Replies: 3
Views: 1,969
Hi there, i have a problem - i dont know, what computer to buy for working on maya! I'm fifteen and have been working with a friend of my mums...
Thread by: trollhunter Subscribe
Views: 2,267
trollhunter 23-12-2013|01:01 PM
Replies: 4
Views: 2,267
hello. i have made a displacement and normal maps for a model, but they don't work as they should. firstly, the displacement map:...
Thread by: mickhah Subscribe
Views: 3,790
mickhah
by mickhah
23-12-2013|12:36 PM
Replies: 4
Views: 3,790
Hey, Im not quite sure where to put this thread or question. basically Im trying to make a rocket fire from a plane. Ive spent two days animating...
Thread by: v5dj Subscribe
Views: 3,549
v5dj 23-12-2013|12:18 PM
Replies: 1
Views: 3,549
Beans - YouTube
Thread by: David Subscribe
Views: 2,518
David 22-12-2013|11:04 AM
Replies: 7
Views: 2,518
Hey guys! From what I've been taught recently, is that you need to have no triangles in your mesh but how do you do that with a cylinder? Do I...
Thread by: johnsonmax Subscribe
Views: 3,899
johnsonmax 22-12-2013|02:24 AM
Replies: 5
Views: 3,899
I am sorry if I'm asking a way too much questions. I have a character already animated and bind skinned. What I need to do is to convert the...
Thread by: GeorgiStamenov Subscribe
Views: 5,382
CollinBishop 20-12-2013|11:36 PM
Replies: 2
Views: 5,382
Is there way to delete uv's from the texture editor and start fresh again? The thing is I map out my uv and then I added/combine the head to mesh:...
Thread by: mix3 Subscribe
Views: 2,825
CollinBishop 20-12-2013|11:27 PM
Replies: 4
Views: 2,825
There used to be a setting in the preferences menu that allowed you to change the mouse type to 1 or 2 button mice but it seems to have gone in new...
Thread by: elephantinc Subscribe
Views: 2,075
elephantinc 17-12-2013|06:11 PM
Replies: 0
Views: 2,075
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