Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
Thread by: grunze Subscribe
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Debugging per particle expressions is pain in the butt when you have lot's of stuff affecting things. I figured if I just could export the data out...
Thread by: kbrown Subscribe
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kbrown
by kbrown
01-02-2003|12:57 AM
Replies: 2
Views: 1,437
I would like to go further into rigging my characters and gain a solid MEL education mostly for animation (so I can build my own animation tools to...
Thread by: tgx Subscribe
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tgx 30-01-2003|05:02 PM
Replies: 5
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Of all the forums up here, this one seems to get very little traffic. Either everyone here is very comfortable with MEL and expressions or no one's...
Thread by: dannyngan Subscribe
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dannyngan 29-01-2003|10:21 PM
Replies: 40
Views: 13,383
K-man got me kinda tweaked on finding a good text editor for MEL because Jext doesn't specifically support MEL and I came across EditPlus. They have...
Thread by: NitroLiq Subscribe
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NitroLiq 24-01-2003|09:00 PM
Replies: 4
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To get this section rolling again, I wrote this SIMPLE script just now... It just performs the initial first steps of starting the process of...
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ragecgi
by ragecgi
24-01-2003|03:34 AM
Replies: 7
Views: 5,686
Hello! Well I've tought about it and I've decided... Since I got into Programming with Computers at first, and now that I like Maya so much,...
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Emo
by Emo
19-01-2003|09:57 AM
Replies: 7
Views: 2,846
say hello to our new mel script moderator :)
Thread by: David Subscribe
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David
by ragecgi
17-01-2003|04:43 AM
Replies: 17
Views: 4,679
Due to the fact that Windows Movie Maker cannot play 15 individual images from my HD per second (trying to do a real cartoon), I have turned to Maya....
Thread by: Darkware Subscribe
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Darkware 16-01-2003|12:24 AM
Replies: 10
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Happy New Year all! I was wondering if there's a way of setting start and end times on a runtime expression. I mean, since a runtime expression is...
Thread by: Calvin Subscribe
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Calvin
by Calvin
15-01-2003|01:26 AM
Replies: 2
Views: 3,204
Is there a way to tell maya which expression gets executed first? My Stormy Ocean project is full of expressions and one of them contains some...
Thread by: kbrown Subscribe
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kbrown 14-01-2003|10:59 PM
Replies: 6
Views: 3,050
Is there a way to determine an object's material via MEL? Even better, is there a way to find the material that is assigned to a specific face? I...
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dannyngan 14-01-2003|03:58 AM
Replies: 11
Views: 21,092
I'm playing around with different approaches to simulating seas and whatnot and have been perusing this tutorial. Everything is apparently setup...
Thread by: NitroLiq Subscribe
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NitroLiq 08-01-2003|01:32 PM
Replies: 4
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Check out this thread where I explain the script in detail:) http://forum.simplymaya.com/showthread.php?s=&postid=25759#post25759 ENJOY!!!
Thread by: ragecgi Subscribe
Views: 2,478
ragecgi
by ragecgi
07-01-2003|02:21 PM
Replies: 6
Views: 2,478
Here's a script that I wrote to generate custom NURBS shapes for use as animation controls: http://www.dannyngan.com/mel_dannyhelper.htm I've...
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Views: 2,721
dannyngan
by kal
05-01-2003|06:12 PM
Replies: 3
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Cwaist is all the bones gouped so its pivot is in the orgin rfoot and lfoot are my control foot bones. and im tring to gey the waist to say...
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Views: 3,463
crgowo
by crgowo
08-12-2002|05:30 PM
Replies: 4
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what id like a script to do is to aid me in setting keys for animation. a box will come up which is the actual scripted plugin, and whatever object...
Thread by: Nem Subscribe
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Nem
by Nem
25-11-2002|06:57 PM
Replies: 35
Views: 11,776
1)how do i maid water. i mean like an sea with waves?
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smood
by 3djoe
15-11-2002|08:34 PM
Replies: 1
Views: 2,286
sup sup fellous and thanx in advanced to all that reply and take the time to read this. im animating a character, i grouped the pelvis joint to...
Thread by: wolv275 Subscribe
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wolv275 11-11-2002|09:06 AM
Replies: 8
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I need a way to get the width and height of an existing file texture node in pixels using MEL. Anyone? ;) This is a part of a bigger script. I'll...
Thread by: kbrown Subscribe
Views: 3,465
undo
by undo
10-11-2002|11:08 PM
Replies: 4
Views: 3,465
I'm writing a node where I've got a MFnData::kMesh attribute as input (called inputMesh). My trouble is I can't seem to get a DAG path to this input...
Thread by: playmesumch00ns Subscribe
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playmesumch00ns 05-11-2002|04:49 PM
Replies: 2
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How can I use the command "move x y z" in an expression? I created an boolean attribute "active" and in the expression editor I roughly wrote this...
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Markuz
by Markuz
22-10-2002|08:03 PM
Replies: 9
Views: 5,427
1. create cylinder, name it "Coin" 2. scale so it's like a coin 3. Choose Window>Animation Editors>Expression Editor Now, in this window, we can...
Thread by: Darkware Subscribe
Views: 8,587
Darkware
by kbrown
10-10-2002|07:01 AM
Replies: 14
Views: 8,587
Hi all, Thanks for the attribute collect script it looks promising. I get this message when I run the script and get the window for the...
Thread by: Jim Subscribe
Views: 2,649
Jim
by Jim
29-09-2002|01:06 PM
Replies: 0
Views: 2,649
Hi all, I saw the post re sliders and reference to the 'attribCol.mel' script. I tried finding on AW site but could not. Would somone mind...
Thread by: Jim Subscribe
Views: 2,599
Darkon
by Darkon
28-09-2002|06:26 PM
Replies: 1
Views: 2,599
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