Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Thread by: grunze Subscribe
Views: -
-
Replies: -
Views: -
Debugging per particle expressions is pain in the butt when you have lot's of stuff affecting things. I figured if I just could export the data out...
Thread by: kbrown Subscribe
Views: 1,519
kbrown
by kbrown
01-02-2003|12:57 AM
Replies: 2
Views: 1,519
I would like to go further into rigging my characters and gain a solid MEL education mostly for animation (so I can build my own animation tools to...
Thread by: tgx Subscribe
Views: 3,457
tgx 30-01-2003|05:02 PM
Replies: 5
Views: 3,457
Of all the forums up here, this one seems to get very little traffic. Either everyone here is very comfortable with MEL and expressions or no one's...
Thread by: dannyngan Subscribe
Views: 14,039
dannyngan 29-01-2003|10:21 PM
Replies: 40
Views: 14,039
K-man got me kinda tweaked on finding a good text editor for MEL because Jext doesn't specifically support MEL and I came across EditPlus. They have...
Thread by: NitroLiq Subscribe
Views: 3,736
NitroLiq 24-01-2003|09:00 PM
Replies: 4
Views: 3,736
To get this section rolling again, I wrote this SIMPLE script just now... It just performs the initial first steps of starting the process of...
Thread by: ragecgi Subscribe
Views: 5,876
ragecgi
by ragecgi
24-01-2003|03:34 AM
Replies: 7
Views: 5,876
Hello! Well I've tought about it and I've decided... Since I got into Programming with Computers at first, and now that I like Maya so much,...
Thread by: Emo Subscribe
Views: 2,960
Emo
by Emo
19-01-2003|09:57 AM
Replies: 7
Views: 2,960
say hello to our new mel script moderator :)
Thread by: David Subscribe
Views: 4,852
David
by ragecgi
17-01-2003|04:43 AM
Replies: 17
Views: 4,852
Due to the fact that Windows Movie Maker cannot play 15 individual images from my HD per second (trying to do a real cartoon), I have turned to Maya....
Thread by: Darkware Subscribe
Views: 6,276
Darkware 16-01-2003|12:24 AM
Replies: 10
Views: 6,276
Happy New Year all! I was wondering if there's a way of setting start and end times on a runtime expression. I mean, since a runtime expression is...
Thread by: Calvin Subscribe
Views: 3,438
Calvin
by Calvin
15-01-2003|01:26 AM
Replies: 2
Views: 3,438
Is there a way to tell maya which expression gets executed first? My Stormy Ocean project is full of expressions and one of them contains some...
Thread by: kbrown Subscribe
Views: 3,147
kbrown 14-01-2003|10:59 PM
Replies: 6
Views: 3,147
Is there a way to determine an object's material via MEL? Even better, is there a way to find the material that is assigned to a specific face? I...
Thread by: dannyngan Subscribe
Views: 21,485
dannyngan 14-01-2003|03:58 AM
Replies: 11
Views: 21,485
I'm playing around with different approaches to simulating seas and whatnot and have been perusing this tutorial. Everything is apparently setup...
Thread by: NitroLiq Subscribe
Views: 5,724
NitroLiq 08-01-2003|01:32 PM
Replies: 4
Views: 5,724
Check out this thread where I explain the script in detail:) http://forum.simplymaya.com/showthread.php?s=&postid=25759#post25759 ENJOY!!!
Thread by: ragecgi Subscribe
Views: 2,594
ragecgi
by ragecgi
07-01-2003|02:21 PM
Replies: 6
Views: 2,594
Here's a script that I wrote to generate custom NURBS shapes for use as animation controls: http://www.dannyngan.com/mel_dannyhelper.htm I've...
Thread by: dannyngan Subscribe
Views: 2,816
dannyngan
by kal
05-01-2003|06:12 PM
Replies: 3
Views: 2,816
Cwaist is all the bones gouped so its pivot is in the orgin rfoot and lfoot are my control foot bones. and im tring to gey the waist to say...
Thread by: crgowo Subscribe
Views: 3,594
crgowo
by crgowo
08-12-2002|05:30 PM
Replies: 4
Views: 3,594
what id like a script to do is to aid me in setting keys for animation. a box will come up which is the actual scripted plugin, and whatever object...
Thread by: Nem Subscribe
Views: 12,295
Nem
by Nem
25-11-2002|06:57 PM
Replies: 35
Views: 12,295
1)how do i maid water. i mean like an sea with waves?
Thread by: smood Subscribe
Views: 2,382
smood
by 3djoe
15-11-2002|08:34 PM
Replies: 1
Views: 2,382
sup sup fellous and thanx in advanced to all that reply and take the time to read this. im animating a character, i grouped the pelvis joint to...
Thread by: wolv275 Subscribe
Views: 3,640
wolv275 11-11-2002|09:06 AM
Replies: 8
Views: 3,640
I need a way to get the width and height of an existing file texture node in pixels using MEL. Anyone? ;) This is a part of a bigger script. I'll...
Thread by: kbrown Subscribe
Views: 3,625
undo
by undo
10-11-2002|11:08 PM
Replies: 4
Views: 3,625
I'm writing a node where I've got a MFnData::kMesh attribute as input (called inputMesh). My trouble is I can't seem to get a DAG path to this input...
Thread by: playmesumch00ns Subscribe
Views: 3,867
playmesumch00ns 05-11-2002|04:49 PM
Replies: 2
Views: 3,867
How can I use the command "move x y z" in an expression? I created an boolean attribute "active" and in the expression editor I roughly wrote this...
Thread by: Markuz Subscribe
Views: 5,617
Markuz
by Markuz
22-10-2002|08:03 PM
Replies: 9
Views: 5,617
1. create cylinder, name it "Coin" 2. scale so it's like a coin 3. Choose Window>Animation Editors>Expression Editor Now, in this window, we can...
Thread by: Darkware Subscribe
Views: 8,873
Darkware
by kbrown
10-10-2002|07:01 AM
Replies: 14
Views: 8,873
Hi all, Thanks for the attribute collect script it looks promising. I get this message when I run the script and get the window for the...
Thread by: Jim Subscribe
Views: 2,767
Jim
by Jim
29-09-2002|01:06 PM
Replies: 0
Views: 2,767
Hi all, I saw the post re sliders and reference to the 'attribCol.mel' script. I tried finding on AW site but could not. Would somone mind...
Thread by: Jim Subscribe
Views: 2,694
Darkon
by Darkon
28-09-2002|06:26 PM
Replies: 1
Views: 2,694
Showing threads 551 to 575 of 577
Currently Active Users 10 ( 0 members & 10 guests)
Threads in Forum : Programming
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off