Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
I want the instances to be directed toward the center please help me It is a surface emitter from the cylinder I inverted the normals but I want...
Thread by: nvnoor Subscribe
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nvnoor
by nvnoor
17-11-2017|08:59 AM
Replies: 0
Views: 9,354
Hello! I'm just getting into fluids but I've been testing and reading up on bifrost for about 3 weeks now. seems like not many people are using...
Thread by: redling Subscribe
Views: 11,789
redling
by nvnoor
17-11-2017|08:43 AM
Replies: 6
Views: 11,789
Hi, I made hair to my character by drawing curves and making curves dynamic. Hair doesn't follow the mesh despite there are follicles, I don't know...
Thread by: oklava Subscribe
Views: 7,248
oklava
by oklava
01-11-2017|01:56 PM
Replies: 1
Views: 7,248
Hi people! I am working with a fluid emitter to create smoke. This is what I got after lots of testing to achieve the density and movement...
Thread by: destello Subscribe
Views: 7,261
destello 06-09-2017|04:36 PM
Replies: 0
Views: 7,261
If i simulate a box with nCloth and deform it, can i then use that simulation/box to deform another object like a car model? Like embed the high...
Thread by: Esperado Subscribe
Views: 7,612
Esperado 03-08-2017|09:41 PM
Replies: 0
Views: 7,612
Hello everyone, I'm really getting frustrated about using ncloth because it always end up giving me one problem or the other. Now i have...
Thread by: luciferr Subscribe
Views: 11,312
luciferr 01-08-2017|08:21 PM
Replies: 5
Views: 11,312
Hello, I am trying to make a simple Particle simulation where the particles change instance geometry, for example: They start as cubes then when...
Thread by: alialbdri Subscribe
Views: 5,855
alialbdri 22-07-2017|08:51 AM
Replies: 1
Views: 5,855
Hello, I have used MASH to scatter grass across a plane in Maya 2016 Ext 2 and its been working great. However I now need to add additional...
Thread by: CardboardBread Subscribe
Views: 7,231
CardboardBread 06-07-2017|08:57 AM
Replies: 2
Views: 7,231
I attempting to incorporate some simple nCloth into a large-ish scene. I'm new to it but know about the disparity in working units (nCloth always...
Thread by: se7enhedd Subscribe
Views: 5,058
se7enhedd 01-06-2017|11:46 AM
Replies: 0
Views: 5,058
hello. i'm wondering how to apply random rotation to objects, instanced to particles with curve flow. i set Aim Direction to Velocity, so that...
Thread by: mickhah Subscribe
Views: 4,017
mickhah
by mickhah
06-12-2016|12:02 PM
Replies: 0
Views: 4,017
hello. i'm trying to make a scene with walking soldiers. i can't get how to make the particles to be emitted in equal distances from each other and...
Thread by: mickhah Subscribe
Views: 3,883
mickhah
by mickhah
04-12-2016|12:49 PM
Replies: 0
Views: 3,883
I have a calm ocean with a physical sun and sky and a custom cloud fluid in the sky, and polygonal objects parented to floating object on the ocean...
Thread by: Hydropulse17 Subscribe
Views: 4,002
Hydropulse17
by David
16-11-2016|01:09 PM
Replies: 1
Views: 4,002
So I'm super new to maya and I'm trying to create some snow particles. Quick explenation: A character is sliding on it's butt over some snow and...
Thread by: EliasLeonard Subscribe
Views: 4,760
EliasLeonard 16-09-2016|09:15 AM
Replies: 0
Views: 4,760
Could someone please try to reproduce this issue? I am planning to file a bug, but we know Autodesk isn't fantastic about following up. In 2016.5:...
Thread by: stwert Subscribe
Views: 10,575
stwert
by stwert
12-09-2016|07:28 PM
Replies: 1
Views: 10,575
Hello guys, I'm having a Problem with nHair not evaluating correctly when rendering. The hair was made out of curves and parented to the head bone on...
Thread by: davecarldood Subscribe
Views: 3,699
davecarldood 30-07-2016|10:39 AM
Replies: 0
Views: 3,699
Trying to play a few simple simulations of a sphere smashing into various props, but I'd like to despawn the sphere after the initial point of...
Thread by: DameonLG Subscribe
Views: 3,356
DameonLG 20-04-2016|09:02 PM
Replies: 0
Views: 3,356
Hi, I am having trouble with a scene where I have used a deformer (lattice) on nome Maya Particles and am trying to cache these out using the...
Thread by: Chris Miller Subscribe
Views: 3,036
Chris Miller 08-03-2016|12:42 PM
Replies: 0
Views: 3,036
Can't we change the caching control in Bifrost 2015 ? The attribute is greyed out and I'd like to continue caching my fluid sim without restarting...
Thread by: caetano Subscribe
Views: 3,518
caetano
by caetano
06-03-2016|01:21 PM
Replies: 0
Views: 3,518
ok so i'm about to go a little crazy here... but it seems to me that the texture color and incandescence checkmarks are having NO EFFECT. It uses...
Thread by: dre4mer Subscribe
Views: 3,235
dre4mer
by dre4mer
08-02-2016|08:33 PM
Replies: 0
Views: 3,235
Hello, I'm new here and I came to look for your help. I'm trying to apply a new xgen description to a horse model which I've downloaded; but, when I...
Thread by: cagateloritoo Subscribe
Views: 2,939
cagateloritoo 08-02-2016|07:35 PM
Replies: 0
Views: 2,939
Hello how can I optimize a Quadro K2200 for Bifrost in Maya? My hardware specs: CPU: Intel® Core™2 Quad Processor Q9550 (12M Cache, 2.83 GHz,...
Thread by: mortezarel Subscribe
Views: 3,363
mortezarel 03-02-2016|11:56 AM
Replies: 0
Views: 3,363
Hello, I need some help as I do not have experience with dynamics. I have several objects in my maya project. I want to scatter them (without...
Thread by: meterizos Subscribe
Views: 3,842
meterizos 22-01-2016|10:06 AM
Replies: 4
Views: 3,842
Okay so I am making an elec toothbrush and am faced with some issues with my bristles. The bristles were made using nHair. The problem that I am...
Thread by: oiver55 Subscribe
Views: 3,905
oiver55
by oiver55
06-12-2015|05:48 PM
Replies: 0
Views: 3,905
I have a weird bug with the nParticle Numeric render type (for diagnostic purposes). All the integer values are showing up as the same digit when I...
Thread by: stwert Subscribe
Views: 3,033
stwert
by stwert
03-12-2015|10:04 PM
Replies: 0
Views: 3,033
I have a volume emitter set to cloud s/w for the particle type. I have an opacityPP attribute set to use a ramp for the opacity which is using a...
Thread by: spectrefish Subscribe
Views: 6,003
spectrefish
by caetano
06-11-2015|12:52 PM
Replies: 3
Views: 6,003
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