Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
hey dudes, a typical problem.what are the general steps i should follow now.rebuild,delete history,reparematrize ???...i just...
Thread by: boomji Subscribe
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ayhanmucur 19-12-2002|09:10 AM
Replies: 11
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How would you achieve this: Model a nurb curve with say 10 points, then create a primitve, and copy an instance of that primitive to every CV on...
Thread by: dkouts Subscribe
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ayhanmucur 19-12-2002|09:16 AM
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I'm working through some 3D tutorials from a book that basically builds a bladerunner-styled sci fi blimp with a billboard mounted on it....goes...
Thread by: NitroLiq Subscribe
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NitroLiq 16-12-2002|03:11 AM
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Is there a way to find out how long a poly object edge is? is there some type of ruler for that?
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iron_tick 15-12-2002|01:33 AM
Replies: 2
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Take a cube and select two faces opposite each other. Select the move tool and move it left or right. As you can see, both faces move left when you...
Thread by: Darkware Subscribe
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Darkware 30-12-2002|08:00 PM
Replies: 6
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I'm having a problem getting a cv to snap to a curve. http://members.optushome.com.au/hardwired/prob.gif I cannot for the life of me get that...
Thread by: schmick Subscribe
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mrmacca
by mrmacca
30-12-2002|03:55 PM
Replies: 9
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For those of you digging into low-poly modeling, here is a good MEL script that I use to display triangle counts for selected objects. It only works...
Thread by: dannyngan Subscribe
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dannyngan 15-12-2002|03:55 AM
Replies: 3
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im a newbie and i just model using free form nurbs and sculpt features. but id like to know how to create body features. such as feet, legs, arms,...
Thread by: DragonShade Subscribe
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DragonShade
by Cyrius
22-12-2002|09:39 PM
Replies: 6
Views: 1,485
what method is better for modeling polygon or subdivision. and can someone explain to me how to create a character using this method. please:banghead:
Thread by: DragonShade Subscribe
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DragonShade 26-12-2002|04:19 PM
Replies: 7
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What's the main diffrence between modelling in sub-d's, NURBS, and Polys. When & why would it be appropiate to use what type? :)
Thread by: doodle Subscribe
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doodle
by doodle
11-01-2003|02:15 AM
Replies: 3
Views: 1,139
I am doing the ear tutorial and I can't seem to merge vertice at all. i went to 4 views, hold down the v key, put the vertice on top of each other...
Thread by: tvholicjames Subscribe
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tvholicjames 26-12-2002|04:14 PM
Replies: 5
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HAPPY NEW YEAR EVERYBODY!! My first question of the year is How do i get the facets tool? thank you:p
Thread by: strykernet Subscribe
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strykernet
by Nem
15-01-2003|03:03 PM
Replies: 2
Views: 1,166
I have a dog ear that I want to bend. Is it possilble to bend a slection of faces on an object? I tried applying a non-linear bend defomer, but it...
Thread by: morlich Subscribe
Views: 1,843
morlich
by Nem
15-01-2003|03:05 PM
Replies: 2
Views: 1,843
I am trying to create a truck door with a hole for the window. Tried and failed: 1. Lofting the 2 curves - failed 2. Projecting the window...
Thread by: nirsul Subscribe
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nirsul 06-01-2003|08:41 AM
Replies: 7
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When creating af poly cube and converting to sub-d's with proxy object as "surface mode", I have a slight problem aften modelling and converting back...
Thread by: Kühl Subscribe
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Kühl
by Kühl
03-01-2003|11:20 PM
Replies: 3
Views: 1,682
While i am trying to create nurbs primitives they do not have input nodes - which I think they should have by default. They were present in Maya, but...
Thread by: Jasi76 Subscribe
Views: 1,515
Jasi76
by Jasi76
04-01-2003|02:43 PM
Replies: 2
Views: 1,515
ello, i am trying to make a surface between the two curves that you can see below. I have tried many different mehtods without any success. ...
Thread by: cb8rwh Subscribe
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cb8rwh 18-01-2003|01:18 AM
Replies: 9
Views: 1,701
I'm trying to convert a model from Poly to SubD. When I do I get a nonmanifold geometry error. If I do the cleanup and then convert, the faces are...
Thread by: morlich Subscribe
Views: 1,483
morlich
by morlich
09-01-2003|11:56 PM
Replies: 3
Views: 1,483
when you are in subd mode, is there any way to make it look like polygon proxy so you see the edges while editing vertices? its so confusing just...
Thread by: qu2k Subscribe
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qu2k
by Kühl
10-01-2003|10:35 PM
Replies: 1
Views: 1,048
I have tried Everything!!! yet it the two nurbs surfaces will NOT attatch, with either of the two surface attatchment tools for nurbs. I have...
Thread by: undseth Subscribe
Views: 1,679
undseth
by undseth
15-01-2003|06:40 PM
Replies: 5
Views: 1,679
ello all, is there any way of not displaying the subd surface edges while in polygon proxy mode. I am sure you can, as the instant maya tutorial...
Thread by: cb8rwh Subscribe
Views: 1,377
cb8rwh
by cb8rwh
12-01-2003|11:57 PM
Replies: 0
Views: 1,377
Okay, so I'm modeling in Nurbs, I've got a simple sphere for the body, and a simple cone for the arm. See attached image below. I bring the arm...
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VonDrake 17-01-2003|06:21 PM
Replies: 6
Views: 2,601
When I have a selected polyshape and I want to select some vertices - objects in the background "tend" to get selected, too. in the Arm tutorial...
Thread by: nirsul Subscribe
Views: 1,144
nirsul
by nirsul
16-01-2003|01:54 PM
Replies: 0
Views: 1,144
I know booleans can be a source of frustration for many, including me, so maybe someone can offer advice or an alternative. I want to create a word,...
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Views: 1,416
mrmacca
by mrmacca
16-01-2003|08:43 PM
Replies: 2
Views: 1,416
Hi, I've been wondering if there is a way to do something like "mirror selection" on a surface. Say for example on a face, you select the CVs...
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Views: 2,520
nspiratn 20-01-2003|09:56 AM
Replies: 9
Views: 2,520
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