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Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
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Render TIMe
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Hello all, I have a P4 3.06GHz, geforce4 ti 4300 card and 512mb ram.... and build a toilet and sink room w/ texture... it's been a day and a half...
Thread by: strykernet
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Views: 4,087
by
kbrown
31-10-2003|08:24 PM
Replies:
18
Views: 4,087
use background shader and MR?
is there a way to get the use background shader to work with mental ray? thanks in advance
Thread by: PilotLtKettch
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Views: 2,107
by
justin
31-10-2003|03:04 AM
Replies:
13
Views: 2,107
Render Time
Hello all, I have a P4 3.06GHz, geforce4 ti 4300 card and 512mb ram.... and build a toilet and sink room w/ texture... it's been a day and a half...
Thread by: strykernet
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Views: 1,868
by
mtmckinley
29-10-2003|09:06 PM
Replies:
1
Views: 1,868
Environmental fog help
I'm having real troubles using environmental fog with camera animation. If you look at the attached pic, on the right, under the pipes the fog is...
Thread by: mrmacca
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Views: 1,707
by
mrmacca
29-10-2003|08:04 PM
Replies:
1
Views: 1,707
light linking
So whats up with the fact that whenever I try to make MR recognize my light linking it never seems to work? also it seems like sometimes the photons...
Thread by: Max_Sterling
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Views: 1,072
by
Max_Sterling
28-10-2003|09:53 PM
Replies:
0
Views: 1,072
Lights turning off for particular cameras?
This problem has me stupified. I have a camera and it's aiming target both on motion path curves. I also have a spotlight with volume...
Thread by: robchis
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Views: 2,295
by
dave_baer
28-10-2003|08:42 PM
Replies:
5
Views: 2,295
Camera Manipulation Handles
OK, I create a camera then hit the 'T' key to get the manipulation thingy. The first click shows the point of interest, the second shoes the pivot...
Thread by: gazzamataz
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Views: 1,654
by
kbrown
28-10-2003|08:01 PM
Replies:
1
Views: 1,654
backface culling rendering
I've built a room. I navigate it with backface culling turned on so that the reverse sides of walls are invisible so anywhere I move a camera even...
Thread by: zatoichi
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Views: 10,210
by
zatoichi
27-10-2003|10:54 PM
Replies:
2
Views: 10,210
telegram for mr.polygon9000
since your recent adintion to the completed final works area, i have concluded that only you have the answer to my question so i will ask you...
Thread by: iron_tick
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Views: 1,173
by
iron_tick
27-10-2003|09:48 PM
Replies:
1
Views: 1,173
resoultion for tv
im completing my demo reel and i want to put it on dvd format. does anybody know the resoultion thats good for tv so my images wont pixelate or...
Thread by: G-Style
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Views: 1,391
by
jsimpson
26-10-2003|02:47 AM
Replies:
4
Views: 1,391
Mental ray shaders
anyone here understand mental ray shaders? ive been trying to make a fog effect. i can make the fog, but its always black and light and shadows dont...
Thread by: iron_tick
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Views: 1,018
by
iron_tick
25-10-2003|02:22 AM
Replies:
0
Views: 1,018
foggy day lighting
does anybody know how to simulate the lighting of a foggy day, either with the maya render or mental ray? any help would be much appreciated here's...
Thread by: PilotLtKettch
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Views: 1,547
by
iron_tick
23-10-2003|02:32 PM
Replies:
4
Views: 1,547
Depth of field
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Can someone tell me why i get these really jagged edges when i use DoF on camera.
Thread by: iron_tick
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Views: 4,483
by
iron_tick
21-10-2003|10:10 PM
Replies:
18
Views: 4,483
Shadows issue
I'm trying to light this scene, and I kinda like it now, except that the chair and the ball and anything completely in the shadows seems to be...
Thread by: nspiratn
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Views: 1,592
by
iron_tick
21-10-2003|03:54 PM
Replies:
5
Views: 1,592
Rendering prep for post composite
I'm trying to render some text graphics which need to have an alpha channel applied to the scene so that I can composite the "flying text" over...
Thread by: sjurick
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Views: 1,363
by
sjurick
17-10-2003|09:57 PM
Replies:
5
Views: 1,363
Cartoon shading(Vector Render)
Well... I want to achive cartoon like shaded, animation.Can i use Vector shading in Maya and with wich settings?:confused: "The meaning of...
Thread by: 8Picasso
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Views: 2,367
by
polygon9000
09-10-2003|04:47 PM
Replies:
1
Views: 2,367
Maya Vector Rendering - Major Problems with shading
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1
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Hi :) well, i tried the vector renderer in maya, fine results, as long as its only single-colored, more colors result in STRAANGE highligts. I...
Thread by: Joff
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Views: 4,244
by
Joff
08-10-2003|09:12 PM
Replies:
15
Views: 4,244
Lens Flare
Anyone know how to duplicate this?. It appears to be a lens flare because of the overlay. Very widely used, looks like colunms of light.
Thread by: iron_tick
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Views: 1,851
by
ragecgi
01-10-2003|07:28 PM
Replies:
1
Views: 1,851
mental ray does not support SDS?
is that true? because when i render out my scene i cant see my sds object :( please, tell me im wrong!!! v :\
Thread by: vertiis
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Views: 1,556
by
vertiis
30-09-2003|01:19 PM
Replies:
2
Views: 1,556
Importing camera to After Effects
I've rendered a scene as tiff sequence with my camera is still,and composed the sequence in AE. What should I do if i want to move my camera during...
Thread by: 8Picasso
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Views: 2,883
by
8Picasso
28-09-2003|12:46 PM
Replies:
5
Views: 2,883
Underwater/Snell's window
Hey guys, I've been researching ocean sample files and reading all over about how to do light rays, caustics, and all that but I'm stuck on...
Thread by: NitroLiq
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Views: 1,663
by
NitroLiq
26-09-2003|04:16 AM
Replies:
0
Views: 1,663
maya vector: flickering
hi there this is my setup. fill : gradient fill edge : 1pt simple material on all of the objects. no speculars, refections and stuff. shadows...
Thread by: vertiis
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Views: 1,693
by
vertiis
18-09-2003|12:31 PM
Replies:
1
Views: 1,693
Another Newbie Rendering Question
Hey Again Everyone, Ok, so I successfully rendered an ocean scene with words rising up from the sea with the help of some people on this board. ...
Thread by: clebo99
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Views: 2,589
by
clebo99
17-09-2003|11:57 PM
Replies:
7
Views: 2,589
self-shadowing-reflection problem
OK.. i have this irregular self-shadowing reflection problem. I do know about about the lighting self-shadowing problem, but this is a bit...
Thread by: strytus
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Views: 2,745
by
strytus
17-09-2003|03:18 AM
Replies:
2
Views: 2,745
how to convert a selected subregions to a .mi file
i have a script within maya,which allows to render sub regions within,mayarenderer; which works fine, as long as ther's no gi ,nor fg or caustics...
Thread by: gorjie
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Views: 1,634
by
gorjie
16-09-2003|10:17 AM
Replies:
0
Views: 1,634
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