This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I mean some sort of angle deformer, kinda like a blend shape for limbs etc, so you can do muscle bulges etc, but in this case I want to use it to fix some dodgy skinning? Used to do this trick in Max, just wondering if it's possible in Maya?
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