<-- agrees.Originally posted by dave_baer
Nice, but if you're going to put that much effort into the lighting, I think you should up the tessalation on the geometry to make it look smoother. You can see the edges on the spheres and the cylinders.
if it is poly, smooth, if it is nurbs it is and attribute in the shape.Originally posted by deviantdreamworks
here's a dumb question but how do i up the tesselation?