Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 11-12-2003 , 03:31 PM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992

Fur's and UV's

Hi ..

Anyone have some good pointers how to make UV maps for Poly objects thats gonna have Fur in a way that you ensure the UVs are not rotated.. Since Rotated UVs = rotated Fur direction..




Kindly

Carsten


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
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