Okay, here I have converted him to polys, for testing UV mapping of faces.
He is unwrapped, tho I still need to unwrap the ears (shivers)
I started painting the face texture, in photoshop.. but still a long way to go
![Tongue user added image](images2/smilies/tongue.png)
i doubt it's possible but please do elaborate if you find a workaround...Originally posted by caligraphics
I am gonna try to move the UVs back to the subD .. I dunno if its possible, but hey I gotta try![]()
This is how I used to work too. Problems will occur however if you've used partial or full creasings...Originally posted by Rubberkidney
i think the only way you will be able to preserve the uv map is to convert to level 0 and unwrap the UV's there, then convert to subD...thats how i work it anyway : )