Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 11-06-2004 , 06:02 AM
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Originally posted by Dragonhawk
Yeah man i rule lol.... well this here is my current status of my dragon YEAH ....( sorry I'm just happy)

come on Martin.....
user added image user added image

good job btw.

i always knew u had it in u.
i'll take u off my iggy list for that :p

# 17 11-06-2004 , 08:58 AM
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Miks are you crazy?

U MEAN I SHALL INVERT THE NORMALS THERE IF THEY ARE NOT POINTING OUT?

Miks:

Show me an image of the thing u mean in morrorwind cause i didn't see there any dragon or something like that...I have completly made it on my own and only with the help of the reference image....

vlad:

DOes that mean i was on your iggy (ignore?) list? oh not good...but thanks for that...bye

# 18 11-06-2004 , 09:13 AM
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Thats coming along very well. Good work.


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# 19 11-06-2004 , 09:46 AM
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I'm goint to like this a lot user added image I'm looking forwar to seeing the finished work


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# 20 11-06-2004 , 01:55 PM
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Normals seem o.k. ....donno what's wrong...maybe they are not planar enough...

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# 21 11-06-2004 , 03:25 PM
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Might just need to adjust their softening with the Soften/Harden Edges command.

# 22 11-06-2004 , 03:30 PM
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And i used this day again for this challenge only...man maya makes addicted!!!i made the mouth longer in order to give him more a aerodynamic look and take the stabil and fat appearance away.I also added a cornet on the top of the mouth (actually it was a tip by a schoolgirl). An attentive Viewer would recognize that i added a stitch in the center as well.I think ill complete all the stitches...
to you think they are more like hair or more like a long stitch/cornet?like on a triceratops....???

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# 23 11-06-2004 , 03:44 PM
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oh cool someone answered in my thread what an honour! well i use the soften /harden tool now of course!!!lemme see........

# 24 11-06-2004 , 08:43 PM
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average normals might work as well..

# 25 11-06-2004 , 08:57 PM
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i made the are over the eye and tweaked the whole model a bit...and i already made a few teeth not visible on the pic....
need comments....

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# 26 11-06-2004 , 09:05 PM
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Originally posted by vladimirjp
come on Martin.....
user added image user added image


what the? I am serious! and i don't wanna ask where you have your model from for the challenge this June! and i dont wanna ask for the missing wip images.... i have em!!!

btw: i dont recognize that u put me off your iggy list.....

# 27 11-06-2004 , 09:41 PM
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Nobody would think that this was made by me ,Dragonhawk, but my dreams came true!!!HAHAHAHAH

well i added detail on the top of the nose and a few teeth are visible...

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# 28 11-06-2004 , 09:45 PM
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yeah and here comes the snmoothed front view...yeah i rule

vlad: i really rule you see now?haha

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# 29 11-06-2004 , 10:10 PM
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Yup you sure do rule user added image


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# 30 11-06-2004 , 10:12 PM
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Originally posted by vladimirjp
come on Martin.....
user added image user added image

good job btw.

i always knew u had it in u.
i'll take u off my iggy list for that :p

I was being sarcastic Martin... user added image

Originally posted by Dragonhawk
vlad: i really rule you see now?haha

No U don't !

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