Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 17-10-2004 , 11:29 AM
blesz's Avatar
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Join Date: Oct 2004
Posts: 1

Binding the Model with the Skeloton...

Ok I know how to make models and I know how to create Skelotons but I don't know how to bind them together so they can work as one. Can Someone help me out I'm kind of lost at this point.

# 2 17-10-2004 , 12:16 PM
mumbojumbo_13's Avatar
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Join Date: Oct 2002
Location: The Land Down Under
Posts: 1,047
if you have the skeleton positioned inside the mesh
then press F2 go Skin-->Bind Skin --> Smooth bind
hope that helps


Thanks for wasting your time reading this line.
# 3 17-10-2004 , 03:11 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Make sure you select the skeleton and then shift-select the geometry you want bound before that, though.

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