Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 02-05-2005 , 08:48 PM
Registered User
Join Date: Feb 2005
Posts: 18

colliding geometry...

there is sequence where my objective is to shatter a glass pane...but the shards do not disperse, they collide with the collision object but dont go any further than a few units, and then they just hover there.

the shards are active rigid bodies; each on its own collision layer(0-14)

the colliding object is a sphere, an active rigid body; with passive keys set and also its own collision layer (-1)

everytime i run the sim...i get nothing but collision and interpenetrating errors...

...any help would be greatly appreciated.

# 2 03-05-2005 , 12:18 PM
I just started playing with this....but hopefully I can still help...did you create an air field to blow the shards?...as well as applying gravity...they should fly some more and fall with that...good luck
TheAnswerRP03


Last edited by TheAnswerRP03; 03-05-2005 at 12:25 PM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads