Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 30-08-2013 , 04:12 PM
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Join Date: Jun 2013
Posts: 20

Mirror Geometry -> MERGE FAIL!

I'm having a problem where I want to Mirror geometry and have them merged.
The end result that I don't want is that the smoothing looks horrible on it after the Mirror Geometry.
Hopefully you can help me

Here are my steps:

1) Mirror geometry
user added image

2) After Mirroring geometry and viewing the smoothed version, here is where it goes wrong it doesn't merge?
user added image

3) So I went to do it myself and merged them but...
user added image

4) But it looks horrible when done some Insert edge loops...
user added image

Thanks for the user added image

# 2 30-08-2013 , 05:17 PM
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Before you mirror delete the faces at the end of the 6 cross sections. The mirror duplicates those faces as well. If you find that mirror inadvertantly merges the vertices on each cross section into 1 or 2, then in the channel editor you can select polyMirror* entry and reduce the merge threshhold.

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# 3 30-08-2013 , 09:36 PM
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Yep, these faces need to go.

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# 4 03-09-2013 , 05:17 PM
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Join Date: Jun 2013
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Thanks for the help user added image
I'm loving this forum for my Maya problems, keep up the good work!

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