Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 13-11-2005 , 05:11 PM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368

Yamaha Roadstar

Trying something new, a Yamaha motorbike. This is going to be a long project as I only have reference pics to work from, but I want it to be really detailed. Here's what I got so far.

Attached Thumbnails
# 2 13-11-2005 , 05:19 PM
Registered User
Join Date: Jul 2002
Posts: 47
promising start dilberts

if you get the details right i'm sure it will be worth the long time it's going to take

don't know your level of usage but little advice if your fairly new {{just my own opinion }}} to help your workflow make sure you use layers for each section of you project and when you come to shaders use Bins to keep your shaders in manageable batches in hypershade it can all get very confuseing and muddled

look forward to seeing this progress



:bandit:

# 3 13-11-2005 , 05:23 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Dilberts, sup? What happened to that AMAZING Porche you were making? Anyway, nice start! user added image


Live the life you love, love the life you live
# 4 13-11-2005 , 07:13 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Nide start Dilberts, looks like a nice start on the front end!

Did you use the car for anything or just drooling over?

P.S When you gonna post some of those awesome clay renders?

# 5 13-11-2005 , 07:27 PM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
The Porsche is still lurking around (It's on my avatar now). I took a break cause I had been working on it for months and was tired of the same model. I had an animation in mind for it, but it would be a huge rendering job, so for now I'm going to have some fun modeling this bike.

Visitor is right about the layer manager. I use this big time with all my models. Once your scene starts to get complicated, tumbling in the scene window is like moving in slow motion. Turning off some of the complicated layers while you work on a single object can really speed up the user interface.


Last edited by dilberts; 13-11-2005 at 07:42 PM.
# 6 13-11-2005 , 08:50 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Dilberts

Looks cool so far, love motorbikes so I'll be watching this thread.

Matt: Nice Llama dude!!

Jay

# 7 13-11-2005 , 09:21 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Thx, Jay user added image


Live the life you love, love the life you live
# 8 14-11-2005 , 03:47 AM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
Update. It may not look like much of an update, but there's a ton of fillets between all the surfaces so that they look real up close. So far it's all NURBS apart from the axle (which I forgot to smooth in this render).

Attached Thumbnails
# 9 15-11-2005 , 06:20 AM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
Did some work on the handle bars. All NURBS so far.

Attached Thumbnails
# 10 15-11-2005 , 08:23 PM
utpal's Avatar
Registered User
Join Date: Feb 2005
Location: india
Posts: 203
well, needless to say, you are pretty good at automobile modeling...
user added image

but, rather than chosing popular automobiles, how about doing something more exotic? like an ariel atom, or confederate hellcat??
have you seen a hellcat? man, such a bike....

# 11 15-11-2005 , 11:19 PM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
The models I pick are really based on the quantity and quality of reference pics that I can get my hands on. Therefore, usually that limits me to the more popular vehicles. I'd have to say that I am more of a technician/engineer than an artist, but I'd love to work with a 2D concept artist in the future in a product visualization capacity.

# 12 16-11-2005 , 12:19 AM
Subscriber
Join Date: Mar 2005
Location: England, UK
Posts: 145
mode looks really good. looking forward to the final product.


3D Modeler and Texture Painter (Learning)
"We have limits.... our imagination does not"

Final Year: University of Bradford (Worst place to live and study in the UK!!)
# 13 16-11-2005 , 04:52 PM
utpal's Avatar
Registered User
Join Date: Feb 2005
Location: india
Posts: 203
product visualization.... hmm that would be a dream job, wouldn't it? imagine working on making the models of new prototypes....:nod:

Originally posted by dilberts
I'd have to say that I am more of a technician/engineer than an artist....

ditto. though, i am not much of an engineer either (didn't finish my diploma:p )
i tried to model a motorcycle way back when i started to learn maya... but, it just had mostly cubes, and spheres and cylinders....

# 14 17-11-2005 , 03:36 AM
MainlineX's Avatar
Registered User
Join Date: Jun 2003
Location: Johannesburg
Posts: 641
Heya user added image

Great start thus far. Will keep an eye on this threaduser added image Keep it upuser added image

Mills



-------------------------------------------
# 15 18-11-2005 , 06:29 AM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
Updates.

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads