Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 22-01-2006 , 09:13 PM
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The mesh won't change by turning on Keep Faces Together, you have to fix it yourself. KFT just keeps it from happening again.

What you need to do is to delete the faces that seem to be inside the cylinder and merge all vertices together. That should fix your problem...


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# 17 22-01-2006 , 10:05 PM
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Originally posted by Mythix
He said he didn't expect me to have come so far so quickly and that the CD tray look cool, Jornkes introduced me to maya a few days ago so he kind of tutored me into this user added image

oops. I'm an idiot. sorry.

And yeah, I think blomkaal is right. That's how you do it.user added image

# 18 26-01-2006 , 03:22 AM
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I was more thinking about going back to what MatttheMAN said..

-if you just select the edges that should look smooth..

-then edit polygons > normals > soften / harden (option box) > soften all...

this would be the difference

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# 19 26-01-2006 , 12:28 PM
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Not looking bad for your early work.

The only thing I would comment on is that the feet of your base look overly complicated for what they are and might even cause you problems later on.


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# 20 28-01-2006 , 11:54 AM
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So this is what i've got so far, the front is go so far, maybe there'll be some adjustments later on but not for now.

i've made the holes on the side and put a mobo inside but u can't see it in the render ... :-)

user added image

# 21 28-01-2006 , 11:59 AM
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Post a wireframe so we can see how you have got to this point.


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# 22 28-01-2006 , 12:05 PM
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user added image

# 23 28-01-2006 , 12:27 PM
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yeah.. it looks like we're gonna have some nice, realistic piece of art (the comp renders it's self-portrait) user added image


i'm lookinng forward on the neon lights! those will give this computer a 4rth dimension I think

# 24 28-01-2006 , 12:29 PM
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Yeah i've allready tried to make some uv's inside but that didn't light the place up the way i would want it to, actually there was no light at all ... :s but I'll search how to make good UV's when the model is finished ;-)

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