This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hi:
I am a University student who is having extreme difficulty attempting to model Rayman for my Facial Animation module. The idea is, like in the 10 Second Animation Club, to model a character and have it say the lines from a film. I have my film quote: but i have tried so many times to model Rayman it's getting tedious and I am frustrated with it. Please offer me some guidance. Any BASIC tutorials, crits, ANYTHING to help me out. Thanks. I've uploaded screen shots of where I've got up to.
i think you would have more success starting with poly spheres, honestly. i would consider the primary shape of rayman as nothing but regular primitives, just deformed with a lattice or using face/vertex manipulation.
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