Originally posted by LauriePriest
People arnt replying because people don't use rigid body dynamics to do cars in they way you describe. Most people would use keyframe animation and use expressions to drive the wheel spin and extra controllers for wheel orientation.
It's nonsecenes to think that people arent doing this. It's in every car commercial, and some movies. I figured it out btw, but it's not ready yet. I'm gonna need to make a mel script to control the car direction while still using collision of rigid body objects. This will prove to give much more realistic reactions to driving surfaces, inertia and momentum than just key frame animation. The script will also need to govern impulse, I dont want to have forward acceleration when it flips upside down.
Originally posted by starjsjswars
naw i've seen it... I too wanna know how to rig a car.