This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I've had this question for a while: Is there an alternative way of animating other than using joints?
I've seen this in alot of Rigs, and it looks like they simply have curves around their feet/hands rather than
any visual skeleton, How is this done? I'd love to know
You could use a bunch of deformers, like bend or cluster deformers... but that's probably not what you're seeing with those control systems as Gen and Dom said.
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