Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 19-02-2015 , 01:08 PM
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View Port 2.0 solid color with use all lights

Hi, I have problem, I don't know what I did wrong but now when I (in view port 2.0) turning on "use all lights" the surface is changing to solid color of material. I've tried to conform and reverse normals but it doesn't help. What else I can do? Please help! user added image In legacy high quality viewport every looks fine! What I done wrong? Why its happening?

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Last edited by BAD COMMAND; 19-02-2015 at 01:13 PM.
# 2 19-02-2015 , 05:16 PM
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Turn off use all lights and use default lighting

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