Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 07-05-2009 , 06:11 PM
Soulrider911's Avatar
Subscriber
Join Date: Jul 2007
Location: California
Posts: 180

Hayabusa Jet Bike

THis is a school project I have been working on for a while, I used bits and pieces from the Jet speeder tutorial to do some of the engine modeling, but basically used images planes of a hayabusa, and just made random elemts to give the engine a bit more complexity.
[IMG]https://i179.photobucket.com/albums/w300/soulrider911


Hayabusa Turn Table

user added image

user added image

user added image

user added image

user added image

user added image

user added image

user added image

user added image

[IMG]https://i179.photobucket.com/albums/w300/soulrider911/Hayabusa/speeder15.jpg


Bradysammons.com
New Media Designer
Student: Academy of Art University S.F.
My WIP

Last edited by Soulrider911; 07-05-2009 at 07:51 PM.
# 2 07-05-2009 , 08:45 PM
CGWolfgang's Avatar
Subscriber
Join Date: Feb 2009
Location: Hawaii
Posts: 224
First things first...Awesome Job! Its a wonderful model and I love the texturing you've done with it. It's also neat to see how you've adapted the concepts in one of the tutorials into your own work. :bow:

The only area that seems to have a little trouble is the handlebars/dashboard area. The handlebars seem a little less detailed than the rest of the model. Maybe adding a little more detail to the handlebars like handguards/ handbrakes or a starter switch/ignition system? As far as the dashboard it seems like it would be more in-keeping with the futuristic look if it had a digital dash instead of a more classic analog dash.

Anyway that's just my two cents. Keep up the great work!


~To create a new world through the imagination
# 3 07-05-2009 , 09:04 PM
Soulrider911's Avatar
Subscriber
Join Date: Jul 2007
Location: California
Posts: 180
dude great idea i had not thought of that...Yes I agree entirely with your critique...I plan on making those changes but probably not until this semester is over... this project has killed me and Im out of energy for it currently, but yes the dash and bars need some love. THanks for the kind words.user added image


Bradysammons.com
New Media Designer
Student: Academy of Art University S.F.
My WIP
# 4 08-05-2009 , 02:49 AM
joshmanlegoman's Avatar
Registered User
Join Date: Nov 2008
Location: hawaii
Posts: 28
What sort of gas are you running this thing off of?
( noticed the gas tank ).

And what are you steering? user added image

But looks very Cool user added image cheers


JoSh
# 5 08-05-2009 , 07:31 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
nice job - i like this a lot. aside form the other comments - the textures look a bit too low res. i also think the jet sticker could be a touch smaller and i think it needs something to make it pop.

i really like what you've done so far. user added image

# 6 10-05-2009 , 04:43 AM
Soulrider911's Avatar
Subscriber
Join Date: Jul 2007
Location: California
Posts: 180
Thanks for the input,,,Yea as far as the low res texturing is that just a matter of importing, or exporing or both... a higher res uv screenshot?


Bradysammons.com
New Media Designer
Student: Academy of Art University S.F.
My WIP
# 7 10-05-2009 , 10:49 PM
Soulrider911's Avatar
Subscriber
Join Date: Jul 2007
Location: California
Posts: 180
I have a question I have been trying to get an answer for...say I creat a shader...like a lanbert for example bright pink(my favorite) and I want that shader to loaded in maya with the other default shaders..how do I go about that? thanks


Bradysammons.com
New Media Designer
Student: Academy of Art University S.F.
My WIP
# 8 11-05-2009 , 04:58 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,518
You can just make a preset instead.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 9 11-05-2009 , 10:43 PM
Soulrider911's Avatar
Subscriber
Join Date: Jul 2007
Location: California
Posts: 180
would you mind elaborating? thanks


Bradysammons.com
New Media Designer
Student: Academy of Art University S.F.
My WIP
# 10 12-05-2009 , 04:45 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,518
You can save presets for materials, lights, cameras and all that other good stuff. You can take this route or export the shader, put it in a folder that will be your shader library, get back in Hypershade, up at the top where it says Tabs, make a new one, name it, select tab type to be 'disk' and point it to your shader library, now you can add and grab different shaders as you wish.

user added image

user added image


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 11 15-05-2009 , 05:31 PM
Soulrider911's Avatar
Subscriber
Join Date: Jul 2007
Location: California
Posts: 180
So after I save the shader out as a preset where does it go??? when open maya back up its no where to be found? thanks for the help


Bradysammons.com
New Media Designer
Student: Academy of Art University S.F.
My WIP
# 12 15-05-2009 , 05:32 PM
Soulrider911's Avatar
Subscriber
Join Date: Jul 2007
Location: California
Posts: 180


Bradysammons.com
New Media Designer
Student: Academy of Art University S.F.
My WIP
# 13 15-05-2009 , 06:22 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,518
Ha not bad user added image If you hit that very same preset button on any shader of that kind it should be there unless your preferences aren't being saved and that I can't help you with as I've never had that issue but I've seen it around the boards.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 14 12-10-2020 , 10:37 PM
Registered User
Join Date: Oct 2020
Posts: 1

To the creator of the Hayabusa Jet bike

Out of respect. I saw your rendering and did my best to make a real bike like your thoughts. Here you go. I couldn't get a jet engine so I turbo'd it 420HP.
user added image

user added image

user added imageIf you can contact me, which is ok with me, I will send your severval Hi-res for your portfolio. Malcolm

# 15 11-11-2021 , 02:52 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
nice to see our tute came in handy.

I completely agree with the crits on here...always look for refs to go that bit extra....it will be so much more convincing in the end

and thats a nice bike for refs...

cheers
Jay

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads