Cheers Guys.
Been having fun with this to be honest, getting used to Zbrush 3, its one mighty package, only thing is that I cant get good details in there, skin pores, stuble ect, need to have a look into how to go about it. I've found that you cant output the HD sculpting as a displacement map at the mo which is a shame, on the model at the mo if I went to level 2 in HD sculpt it would be 20 million polys which would give super detail when sculpting with alphas, theres a plug in coming soon for it though, then again I need to learn how to do it with the projection master!!
Arran - I know what you mean, Ive had a tweek with his eyes and moved them closer together, which seems to sort out that problem, its one thing that I ve found doing this project that if one thing looks a little off it might not actually be that part but another thats causing the bother, I would recommend trying to create a likeness to somebody as you really ge to see how things fit together, If I was just going to do a generic male character then I would have left this ages ago as a finished model.
I'm glad that people are recognising the character for who hes supposed to be.
Cheers
"No pressure, no diamonds" Thomas Carlyle