Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 29-07-2022 , 08:35 AM
Registered User
Join Date: Jul 2018
Posts: 4

Splash simulation creating a pre defined shape

Hi,
I hope someone can help, I’m looking to create a splash simulation animation that results in the splashes creating a specific shape briefly as the droplets rise up, just before they drop back down again.
The simulation is no problem with bifrost fluid, I just need to know if I can get the results to briefly form the shape of the logo. I know I could always use the shape as an emitter and work in reverse but I think that’ll look too obvious to the eye that it’s a reversed then repeated in forwards piece of footage. I guess I need to temporarily create a container with some kind of attraction to pull the splashes into the shape?
Any help would be awesome.
Thanks
Dan

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads