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Old 28-04-2006, 03:04 PM   #16
Minstrel
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Hey THX nice going there. The texture on that grip is very neat, nice bump map you used.
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Old 28-04-2006, 06:23 PM   #17
Jay
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THX

Nice job so far...looking ahead to the rest

Jay
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Old 28-04-2006, 07:32 PM   #18
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It is very realistic
good work
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Old 01-05-2006, 06:42 AM   #19
THX1138
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Gollum02: Thanks for the comment. Realism is what I am going for.

Jay: Thanks for the encouragement. Hope to have it finnished as soon as I can.

Minstrel: Thanks for the comment! The texture on the hand grip is from a custom set displacement map.
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Old 05-05-2006, 11:54 PM   #20
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Amazing, very nice work!

Do you mind to explain how to do the handle texture?

Did you put up a white sphere around the sword for it to cast reflection or just a flat box on the side?
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Old 10-05-2006, 12:13 AM   #21
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blitzmaya: Thanks for the compliment. The texture for the handle is a leather texture. I modified the attributes for it and plugged it into the displacement channel of a blinn. Pretty easy stuff, but takes a bit to render at the resolutions I posted to show a little detail. The last pic I posted was from a 2066 x 906 render.

I used "Image based lighting" for the light and a HDRI map.

Thanks again for the comment. I hope to have this done soon.
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