Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 16 09-09-2008 , 10:41 PM
scrappy's Avatar
Registered User
Join Date: Mar 2007
Posts: 48
well tht was helpful!


polygon pusher
# 17 09-09-2008 , 10:46 PM
scrappy's Avatar
Registered User
Join Date: Mar 2007
Posts: 48
is there anyone that can help this matter. anymore comments are useful,tips and tricks.

HELP PLZ!!!!


polygon pusher
# 18 10-09-2008 , 12:56 AM
Registered User
Join Date: Sep 2007
Location: Somewhere
Posts: 119


Last edited by jm82792; 10-09-2008 at 12:59 AM.
# 19 10-09-2008 , 01:17 AM
scrappy's Avatar
Registered User
Join Date: Mar 2007
Posts: 48
i wasnt being pushy, sorry if you thought i was. thnks for the advice.


polygon pusher
# 20 10-09-2008 , 12:49 PM
Registered User
Join Date: Sep 2007
Location: Somewhere
Posts: 119
No problem user added image
I'm actually having problems I can't fix now that I'm using a spot light and global illuminationuser added image

# 21 10-09-2008 , 06:06 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
When that happens and you're ripping your hair out, load the default render settings, this time don't go changing stuff all willy nilly, only what you know you need. Need GI? check on GI and nothing else. GI not showing? Check the photon intensity on your light(s) and make sure they're strong enough to actually travel from the light, make it to the objects and atleast do a couple bounces, so that means TEST RENDERS AND TWEAKS YAY!:p


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 22 11-09-2008 , 01:12 AM
Registered User
Join Date: Sep 2007
Location: Somewhere
Posts: 119
When it takes 10-15 minutes per render of Global Illumination and Final Gather on draft or maybe preview it gets really old but your totally right reset everything then experiment more and
more :attn:
Never knew the intensity meant that it traveled longer,I should remember that and apply that to a few things user added image

# 23 11-09-2008 , 04:52 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Yeah well, you have to be careful with the photon intensity, as too high a number will burn out the objects near the light source so you probably might want to back it down a bit and bump up the GI scale in the render settings then tweak until you find a nice balance between the two. Hopefully you're not rendering at a large resolution, personally I think 320x240 is fine for testing general illumination.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 24 11-09-2008 , 11:17 PM
scrappy's Avatar
Registered User
Join Date: Mar 2007
Posts: 48
Thats a good point, i've been rendering in 640/480 lol. i have tried the model with a default sun and sky, it looks ok but to be honest the one i posted on here looks much better.

thanks for that tutorial link by the way. iam reading it as i typeuser added image

This was a tutorial from digital tutors, its great for beginners to learn modelling techniques and texture techniques, the downfall is it dosent hit on lighting and render techniques, but i would recommend this to anyone.


polygon pusher
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads