This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
When that happens and you're ripping your hair out, load the default render settings, this time don't go changing stuff all willy nilly, only what you know you need. Need GI? check on GI and nothing else. GI not showing? Check the photon intensity on your light(s) and make sure they're strong enough to actually travel from the light, make it to the objects and atleast do a couple bounces, so that means TEST RENDERS AND TWEAKS YAY!:p
When it takes 10-15 minutes per render of Global Illumination and Final Gather on draft or maybe preview it gets really old but your totally right reset everything then experiment more and
more :attn:
Never knew the intensity meant that it traveled longer,I should remember that and apply that to a few things
Yeah well, you have to be careful with the photon intensity, as too high a number will burn out the objects near the light source so you probably might want to back it down a bit and bump up the GI scale in the render settings then tweak until you find a nice balance between the two. Hopefully you're not rendering at a large resolution, personally I think 320x240 is fine for testing general illumination.
Thats a good point, i've been rendering in 640/480 lol. i have tried the model with a default sun and sky, it looks ok but to be honest the one i posted on here looks much better.
thanks for that tutorial link by the way. iam reading it as i type
This was a tutorial from digital tutors, its great for beginners to learn modelling techniques and texture techniques, the downfall is it dosent hit on lighting and render techniques, but i would recommend this to anyone.
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