Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 06-04-2020 , 09:53 AM
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Join Date: Sep 2019
Posts: 3

Maya Extrude face along curve problems

Hello! Back with another problem.

I'm working on some modular terrain pieces based on hexagons, particularly roads. I'd have thought that using the path extrude tool would let me build symmetric 30 degree road turns but there's a couple of points that make the results undesirable.

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A. The end face isn't aligned in the proper direction, especially at low division counts.
B. The placement of divisions isn't equal throughout the extrusion and there is some nasty skewing happening

Increasing the division count to the maximum (25) fixes problem A, and I think I can just reduce it from there, but the skewing and unequal divisions are still quite noticeable.
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Here are were the control vertices for the curve I use are placed
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Granted, I haven't noticed this happening on previous versions of Maya since I think I only used the method a couple of times with nowhere near the precision required. Maybe there's an option somewhere I missed that fixes this behavior?

Thanks in advance!

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