This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Gosh, off the top of my head here at work, I would say to gouge-out my bosses eyes for reference and.... whoops.... I've said too much....
LOL hehe...
Seriously tho,
I'm assuming your interested in that cool "football" shape that cats and reptiles iris's have right?
You have 2 options that I know of:
1. Use a plain-old texture map of a reptile's iris. (probably your best bet)
2. In the ramp's 2d placement node of a "regular" eye ramp, adjust the..... wait... I just tried it here at work, and after trying EVERYTHING on the 2D placement node, it looks like it cannot be done? weird!!!
Sorry....
What I ended up doing was selecting the "regular" eye blin shader, and SHIFT selecting my eye geometry, and in the hypershade, choose convert to file texture.
Then I opened it up in Photoshop, and tweaked it by hand....
Sorry man....
That's the best I can do from here...
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS izzylong.com
Well this might be a start as far as using procedurals for the eyes: Bird Tutorial - Eyes. For a reptile, though I think I would go with a texture and do it up in photoshop.
Poly sphere. Turn 90 degrees on X-axis. Assign Ramp texture. Use Poly Split Tool to make foot-ball-shaped pupil. Open Hypershade. Create black lambert/blinn/whatever. Select all pupil faces. S-H-I-F-T MYFRIEND - SHIFT-select the lambert shader you just created in hypershade. Right click it. Click "Assign Material to Selection."
I was soooo tured at work today, that I keep forgetting about the simple things
Thanks man!
PS, with your polySplit tip, I now see how one can also make the pupil controlable in terms of dilation with a set-driven key in relation to light intensity, and xyz distance
Thanks again man!
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS izzylong.com
I was thinking of this old tutorial I came across once on making an eyeball in Maya when this thread came up....just found it again. It uses Procedurals and looks fairly realistic. You would have to adapt for the reptile pupil but this will show you how to set up your ramp and other materials.
Hey i have had experience in other 3d programs than maya in the past and i can tell you one thing. Just take all the tutorials you can find on that one subject and all other tutorials on how to do materials, and then you should be able to do it yourself. Thats what i used to do, if i wanted to make something i would research plainly on that area until i had enough knowledge to do it. Ok, dont know if that helps but yea.
"I should call you sugar maple tree cause i'd totally tap that" haha
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