Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 16-09-2002 , 10:53 PM
Protheus's Avatar
Registered User
Join Date: Sep 2002
Location: Beyond Oblivion
Posts: 471

Animation Sliders

In Max you have the capability to create a slider for you animation, .. You move the slider and the joint and the character in the scene moves also !

Does maya has the same options ?


The Important Thing is NOT to Stop Questioning.
--- Albert Einstein ---
www.ProtheusWorld.tk
# 2 17-09-2002 , 11:30 AM
Razvan's Avatar
Registered User
Join Date: Sep 2002
Location: Romania
Posts: 4
If you mean a slider that controls the joint's rotation/translation/scale, it can be done with mel.
Look up the 'window' command in the manual, that's the function that does interfaces, I think it's a good start.

... don't have time ... got to go ...

# 3 24-09-2002 , 09:46 AM
Jim's Avatar
Registered User
Join Date: Jun 2002
Location: Adelaide Australia
Posts: 201

re animation sliders

Hi there,

I'm assuming that your not refering to the MMB (middle mouse button) function on ANY channel in the channel box????? i.e. Dragging back and forth to change a parameter, etc...

but,

a mix of the above technique plus what I think in Max is reffered to as "Wiring Parameters".

If so then,

Maya's name for the 'procedural setup' is called dynamic attributes.

The add attribute function is found under the Modify menu.

You could select an object and add a new attribute, then use the Set Driven Key function found under animation menu and wire the attribute to the SDK function.

Hope this helps

re Jim


Mayan elder......only in years.....
# 4 24-09-2002 , 10:05 AM
Protheus's Avatar
Registered User
Join Date: Sep 2002
Location: Beyond Oblivion
Posts: 471
well tnx for the info. I am not well know with maya animation. But will look up the set drive funstion and see what it does. user added image


The Important Thing is NOT to Stop Questioning.
--- Albert Einstein ---
www.ProtheusWorld.tk
# 5 25-09-2002 , 08:20 AM
Dimitris Liatsos's Avatar
Registered User
Join Date: Jul 2002
Location: Athens
Posts: 5
Go to AW and dowload attribCol.mel (Atribute collector).

Select AALLLL the channels u want to create sliders and the click on the mel script button u have created when u load attribCol.mel on your shelves.


The best animation help tool u will find, no matter what u are animating!!!



Ok here is the script from me in *.zip format from me ...u finally don't have to go to AW!!!


Liatswagen
# 6 25-09-2002 , 08:26 AM
Kevin
Guest
Posts: n/a
nice post dimitris-i will look into this later

# 7 25-09-2002 , 09:11 AM
Protheus's Avatar
Registered User
Join Date: Sep 2002
Location: Beyond Oblivion
Posts: 471
tnx indeed, will have a look later on and see what this baby does !


The Important Thing is NOT to Stop Questioning.
--- Albert Einstein ---
www.ProtheusWorld.tk
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads