blend shape problem
After modelling my character i bound the character to the skeleton using smooth bind, after that i added some influence objects and everthing worked fine. Now i decided to add blendshapes to the character's mouth which also worked fine. But the problem now is that when i rotate the neck joint of the character and try to use the blendshape i created i get a weird result whereby the character returns the neck joint to the position where the joint was before instead of moving the mouth only. What do you think i should do.
give to life want you want from it.