rendering a nurbs plane with maya vector
hi there. im trying to render a nurbs plane (animated text) with maya vector, but the tessellation adjustments only seem to be reflected in maya software renderer, in maya vector no matter how high i set the tessellation values, the curves on the text appear as straight lines, why? how do i make it right? its something to be posted on a website, so i need this to be light and suitable for flash, heeeelp!