Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 17-01-2006 , 06:16 AM
Join Date: Aug 2005
Location: Austin, TX
Posts: 496

more cloth questions

ok instead of just doing a straight cloth um thingy... how about converting poly/subdiv/nurbs to cloth that way i can model the clothing THEN give it the cloth attributes.

# 2 17-01-2006 , 09:50 PM
MattTheMan's Avatar
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Join Date: Apr 2005
Location: Fairfield, CT
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beacause the sub-d and polygon methods do work, but they tend to produce a cloth mesh that has regularly repeatig quads. That makes it to simulate unrealistically. While, with curves and all, you can simulate it more realistically because it creates randomly sized tris that are also randomly spread out throught the mesh, which tends to simulate far more realistically.

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