This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
It's a good idea to pace yourself, especially as a newbie. Characters are some of the hardest things to do, and it's normaly not very productive to try to start with them too soon.
If I remember correctly, I didn't start on my first character until after a good 4 or 5 months or so of 5 hour a day classes. I might not say you'd have to wait that long, but you want to get a good understanding of the modeling tools available before biting off too much more than you can chew.
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