Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 23-10-2006 , 12:48 PM
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Join Date: Oct 2006
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particles with geometry instances collision problem

I hav a quick question...

When using particles to instance geometry is it possible to have the collision occur on the surface of the geometry and not at the center where the particle is.

pls help me out.. im in a bit of a pickle!

# 2 23-10-2006 , 07:26 PM
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Short answer: no

Depending on the shape of your instanced objects, you might get away by offsetting the collision surface. A brute force approach would be to use rigid bodies instead...


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