This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Sampson. You are going to want to loop the forehead geo around down into the mandible and downward towards the chin. This will create proper jaw flow. As it stands on that head it doesn't flow properly in that area. This is why you are getting the tri's on the right side of the orbital. Not bad at all for a first attempt.
Last edited by Chavfister; 02-12-2012 at 12:18 PM.
He could actually just lose two of the loops there. he has what I call a four sided tri, where three loops on the base of the poly converge at the top to form the point of the tri shape leaving one loop on its own. It would be better to join the top point/edge to meet the middle point of the 3 at the base then delet the remaining loops and edit accordingly. have a look at my diagram, as crude as it is it should make sense
Personally I think its pretty good overall on that head however, its a little crowded in areas with loops etc that can be sorted quite easily.
I think the jaw is okay, Ive seen worse on here. Even with the flow you have now its correctable and very useable, I just think the cheek area below the eye and also the loops around the mouth are in need of love.
Ive drawn over the original with my new red pen, which is now green
less polys to work with and better control, Ive also hinted at the brow area in terms of poly shape etc...
thanks Jay. that was an easy fix... but the ear portion of this model was like going for a root canal with no anesthetic! Seriously, sometimes I would find myself just staring at the bloody thing for long periods of time wondering what the heck to do. Definitely put me off of doing another one for awhile.
compare your model to this. your model looks fine but is missing some important loops, such as the smile muscle loop, and the face contour loop. You work from the forehead quads (and extrude them) all the way back to the neck. Look at the picture i sent you and imagine the forehead quads were extruded from the forehead and back to the neck. also you wanna have a circular loop around the ear.
also to make it easier you could make a loop around the nose (nose's definition) to make it easier for you to achieve other loops around that area. otherwice your face from the front looks great. try to get your loops together around the whole face, not just the front !
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