Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 31-01-2007 , 11:29 PM
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Wireframe on Individual Objects

Hey guys,

I'm setting up some character controls for a rig that i'm building using some poly objects (some Cubes) for the control objects. Is there any was that I can just get the cubes to be displayed as a wireframe object when the character is in shaded mode?

Cheers


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# 2 01-02-2007 , 12:03 AM
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I dont think there is anything "off the shelf" in Maya that can do this. I reckon tho that MEL would have to be the way forward, maybe reverse engineer the x-ray object mel script and set it up to change the selected object to Wireframe.


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# 3 01-02-2007 , 12:06 AM
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Oh well, think I'll use another way of controling it, as I said its just for a control object.


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# 4 01-02-2007 , 12:14 AM
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I would use Nurbs circles, curves or cubes instead as they do not render.


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# 5 01-02-2007 , 12:19 AM
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Yeah, thata what I've been using, just that a cube would have "fitted" what I wanted it for.

I was going to make it not renderable any who.


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# 6 01-02-2007 , 05:42 AM
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Yea i was thinking you can just shape a nurb.


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# 7 01-02-2007 , 07:06 AM
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Going to re-do the whole thing, its gone well funkey and I aint a clue why!

Oh well thats part of learning, if you aint failing you aint pushing yourself!


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