Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 09-02-2007 , 01:55 PM
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Join Date: Apr 2002
Location: Prague
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Robot Door Animation

Grab it here https://www.simplymaya.com/movie_page...tml?tut_id=146

Animation can be seen here https://www.simplymaya.com/vip_movie_...rAnimation.avi

If you're interested in animation then you'll love the Robot Animation tutorial. It will take you though the steps used to get him moving around on screen. We begin by importing a fully rigged character and will spend some time getting familiar with his controls, like selecting control handles. Once we have a feel for moving him with his controls we will set him up for the animation. Starting off with a basic walk pose we will learn how to key frame our robot so that he begins to move forward and eventually tries to open a door.

We'll be looking at a lot of body movements like hip tilts, shoulder rotations and up-down movements just to name a few. Some of the options we will be learning are setting keys to joints and adding your joints to a character set as well as scaling your keys to adjust timing. After we have our character moving we will begin to use the playblast option to play back our animation in real time to see how it looks, as well as see any areas that need to be tweaked. Finally once we have our animation almost complete we will open up the graph editor to fine tune and clean up extra keys.


From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
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