Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 06-02-2008 , 12:13 PM
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Seam when tiling texture with 2d placement node

Hi,

as you can see in the image, a seam is clearly visible. The texture is perfectly tileable. All I've done is repeated it in both the u and v directions.

Anyone know why this is happening and how to fix?

thanks

gubar

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# 2 10-02-2008 , 04:28 PM
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my thought is that if it's showing a seam in your render, your texture isn't as 'seamless' as you thought it was... try using the offset filter in PS to take a better look at what's going on around the borders of your image.


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