Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 06-02-2008 , 12:13 PM
Registered User
Join Date: Mar 2007
Posts: 1,055

Seam when tiling texture with 2d placement node


as you can see in the image, a seam is clearly visible. The texture is perfectly tileable. All I've done is repeated it in both the u and v directions.

Anyone know why this is happening and how to fix?



Attached Thumbnails
# 2 10-02-2008 , 04:28 PM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
my thought is that if it's showing a seam in your render, your texture isn't as 'seamless' as you thought it was... try using the offset filter in PS to take a better look at what's going on around the borders of your image.

Accept no substitutions.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads