Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 31-07-2008 , 07:54 PM
Registered User
Join Date: Jun 2006
Posts: 12

how do i convert geometry to particles

hi there,
i have been learning particles in maya recently, and i was wondering if anybody knows how to build particles out of a geometrical shape, say a modeled ship or castle, or some other shape like that.
i once saw a similar question asked on this forum, but unfortunately i cant find it anymore.
wld be glad if you could help me. thanks

# 2 31-07-2008 , 11:21 PM
bendingiscool's Avatar
Join Date: Jul 2006
Location: London
Posts: 567
The closest thing to that with out having to use MEL would be to grab the geometry (for instance a castle as you mentioned) and go to particles > emit from object, and make it a surface emitter, then you can kill its speed and bump up its normal and tangent speed, once it is the shape of the castle stop playback and give the particles that inital state.


# 3 31-07-2008 , 11:53 PM
Registered User
Join Date: Jun 2006
Posts: 12
thanks a ton for this idea. this wld surely work. i'll try it out to see the result.
thanks again!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads