Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 23-01-2009 , 05:15 PM
starjsjswars's Avatar
Subscriber
Join Date: Jan 2006
Location: IL
Posts: 1,052

How would you guys personally go about...

Making HardWood floors and carpet?


i think i found a pro way, its working very nice for me atm, i just wanna know how you guys do it user added image


A great mod for Jedi academy www.moviebattles.com

Computer Rig-

64-bit vista
23.5 inch LCD + a 19 inch
Q6600 intell qaud
4 gigs of ddr2 ram
8800GTS 512 video card @700mhz
# 2 23-01-2009 , 07:43 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
# 3 23-01-2009 , 08:51 PM
starjsjswars's Avatar
Subscriber
Join Date: Jan 2006
Location: IL
Posts: 1,052
lolwut?


Can you explane?


A great mod for Jedi academy www.moviebattles.com

Computer Rig-

64-bit vista
23.5 inch LCD + a 19 inch
Q6600 intell qaud
4 gigs of ddr2 ram
8800GTS 512 video card @700mhz
# 4 24-01-2009 , 12:49 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Use a texture and a bump map


"No pressure, no diamonds" Thomas Carlyle
# 5 24-01-2009 , 02:47 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
yeah as Steve says, a good texture and a bump map. but if you are going seriously close to the fibres, maybe use hair or something or even paint fx

Jay

# 6 24-01-2009 , 02:50 PM
elephantinc's Avatar
Level 32 pachyderm
Join Date: Dec 2007
Location: England
Posts: 1,859
If i was going for a close up then id use maya fur...

# 7 24-01-2009 , 04:19 PM
starjsjswars's Avatar
Subscriber
Join Date: Jan 2006
Location: IL
Posts: 1,052
How would you guys go about woodfloors user added image


A great mod for Jedi academy www.moviebattles.com

Computer Rig-

64-bit vista
23.5 inch LCD + a 19 inch
Q6600 intell qaud
4 gigs of ddr2 ram
8800GTS 512 video card @700mhz
# 8 24-01-2009 , 04:28 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Texture and bump or dismap depending on how close.

J

# 9 25-01-2009 , 05:21 PM
starjsjswars's Avatar
Subscriber
Join Date: Jan 2006
Location: IL
Posts: 1,052
have you tried that before?


can i see some pictures :o


Thanks


A great mod for Jedi academy www.moviebattles.com

Computer Rig-

64-bit vista
23.5 inch LCD + a 19 inch
Q6600 intell qaud
4 gigs of ddr2 ram
8800GTS 512 video card @700mhz
# 10 25-01-2009 , 05:26 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
I dont have anything to hand, but it WILL work, its such a simple task try it yourself

Jay

# 11 26-01-2009 , 07:09 PM
starjsjswars's Avatar
Subscriber
Join Date: Jan 2006
Location: IL
Posts: 1,052
Ok, yea i was just wondering how you guys did it, this is how I thought of doing it, I thought of both these ways within a day.

Ignore the lighting\modeling and everything else besides the flooring... tell me what you guys think.

The modeling is old i just threw in there, and the lighting is something i was testing out

The wood floor is filetextured, and the carpet is maya textured.
the carpet still has to be tweeked a lot

https://files.filefront.com/WoodandCa.../fileinfo.html


A great mod for Jedi academy www.moviebattles.com

Computer Rig-

64-bit vista
23.5 inch LCD + a 19 inch
Q6600 intell qaud
4 gigs of ddr2 ram
8800GTS 512 video card @700mhz

Last edited by starjsjswars; 26-01-2009 at 07:11 PM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads