Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 09-07-2009 , 07:13 AM
Mayastatic's Avatar
Subscriber
Join Date: Jul 2006
Location: germany
Posts: 154

spongebob ;)

Hello again!

I have to model a sponge like bone from a human jaw for a dental animation.

I tried to model it with boolens and so on but I can´t get a good result!
One reason is that booleans do not work for more than 10 holes, after that it erases my hole mesh, the typical boolens problem!

Now I heard about a procedural shader who calculates a sponge to a mesh!

You know about it!??? Or have you a workflow to get a result for that??

Thanks...

Attached Thumbnails
# 2 13-07-2009 , 04:41 PM
NitroLiq's Avatar
Moderator
Join Date: Nov 2002
Location: New York
Posts: 2,133

Re: spongebob ;)

Originally posted by Mayastatic
Booleans do not work for more than 10 holes, after that it erases my hole mesh, the typical boolens problem!

Create all the objects (cylinders) you're using to make the holes, select them all and perform a 'combine' on them. Now you should have two objects - the main sponge and your cylinders. Now, perform your boolean and it should work. This is typically how you would create things like holes in automotive disc brakes, for example, that have numerous amounts.


"Terminat Bora Diem, Terminal Auctor opus."
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads