SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / SimplyMaya Tutorials / Simply Maya Tutorials / Tutorials you'd like to see
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 25-01-2011, 02:12 AM   #31
tommyp
Subscriber
 
Join Date: Sep 2007
Posts: 17
Thanks: 0
Thanked 1 Time in 1 Post
Default Gamming, Movies

What i would love too see for a tutorials would be.
1)Armor
2)Wepons, other then a sword
3)Sheild, etc..........
Stuff that can be used for gamming and movies.
See i cant' afford to go a college so not knowing whats' the right way or the wrong way to creat item the gamming or movie world would be great. so i hope anyone of you guys can creat these items and descibe what it take to make it for theses buisnees. This is only a wish and thank you. Tom
tommyp is offline   Reply With Quote
The Following User Says Thank You to tommyp For This Useful Post:
Old 25-01-2011, 01:40 PM   #32
tatvagna
Registered User
 
Join Date: Jan 2011
Posts: 1
Thanks: 0
Thanked 1 Time in 1 Post
Default

Could you plz give some tutorials on syflex for maya
tatvagna is offline   Reply With Quote
The Following User Says Thank You to tatvagna For This Useful Post:
Old 25-01-2011, 02:45 PM   #33
Jay
Lead Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,276
Thanks: 41
Thanked 428 Times in 384 Posts
Default

Theres already a rifle tute
Jay is offline   Reply With Quote
The Following User Says Thank You to Jay For This Useful Post:
Old 09-08-2011, 12:46 PM   #34
danielames
Subscriber
 
Join Date: Jun 2011
Posts: 17
Thanks: 1
Thanked 7 Times in 7 Posts
Default

I would like to see some advanced physics simulation tutorials in Maya. I mean, more than just a bouncing ball. I'm thinking along the lines of a car engine with a rotating crankshaft and working pistons, turning gears in a transmission, turning a drive shaft which drives gears in a rear differential which turns the wheels which makes the car move forward. All driven by fields that push down on the pistons at the correct times. Also, a simulated steering system, and a simple shifting mechanism to reverse the drive shaft rotation without having to reverse the engine rotation.

All done with rigid bodies, each part's movement caused by another part - pure physics, no cheating with constraints or key frames. Of course, one would want to bake the animation at some point, but that's not the point of the tutorial.

That's just an example. It need not be a car. Just something that really covers most of the "gotchas" on physics sims. It may seem like too much on paper, but I don't see that it's any more tedious than say, the victorian house tut (which is an excellent beginner tut, btw ).

Pretty please?
danielames is offline   Reply With Quote
The Following User Says Thank You to danielames For This Useful Post:
Old 09-08-2011, 01:48 PM   #35
Jay
Lead Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,276
Thanks: 41
Thanked 428 Times in 384 Posts
Default

It wouldnt even be done with a physics sim in a production house. It would be all scripted and driven.

J
Jay is offline   Reply With Quote
The Following User Says Thank You to Jay For This Useful Post:
Old 09-08-2011, 03:58 PM   #36
murambi
Head of 3d Admedia
 
murambi's Avatar
 
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,329
Thanks: 21
Thanked 129 Times in 128 Posts
Default

Hi if its possible to have a commandline rendering tutorial for maya 2010 and upwards
murambi is offline   Reply With Quote
The Following User Says Thank You to murambi For This Useful Post:
Old 09-08-2011, 06:46 PM   #37
David
SM Site Programmer
 
David's Avatar
 
Join Date: Apr 2002
Posts: 3,027
Thanks: 49
Thanked 389 Times in 304 Posts
Default

Quote:
Originally Posted by murambi View Post
Hi if its possible to have a commandline rendering tutorial for maya 2010 and upwards
I'll take that one I'll even put it out free Expect it in the next week or so.

Dave
__________________
Worst Response To A Crisis:
From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
David is offline   Reply With Quote
The Following 2 Users Say Thank You to David For This Useful Post:
murambi (10-08-2011)
Old 09-08-2011, 06:49 PM   #38
David
SM Site Programmer
 
David's Avatar
 
Join Date: Apr 2002
Posts: 3,027
Thanks: 49
Thanked 389 Times in 304 Posts
Default

@danielames

Not going to happen with Maya, as Jay said just not the way it's done. However we do have some more Dynamics tutorials planed hopefully that will get you going in the right direction.

Dave
__________________
Worst Response To A Crisis:
From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
David is offline   Reply With Quote
The Following User Says Thank You to David For This Useful Post:
Old 10-08-2011, 12:21 AM   #39
korvic
Subscriber
 
Join Date: Nov 2009
Posts: 16
Thanks: 2
Thanked 12 Times in 12 Posts
Default

Quote:
Originally Posted by David View Post
Any requests please put them in here thanks.

Dave
I would love to see more Maya dynamics, rigging, more realistic texturing, animation and batch rendering.

I think... heck, I'll probably buy the tutorial anyway no matter what it is about!
korvic is offline   Reply With Quote
The Following User Says Thank You to korvic For This Useful Post:
Old 15-08-2011, 02:40 PM   #40
danielames
Subscriber
 
Join Date: Jun 2011
Posts: 17
Thanks: 1
Thanked 7 Times in 7 Posts
Default

Quote:
Originally Posted by David View Post
@danielames

Not going to happen with Maya, as Jay said just not the way it's done. However we do have some more Dynamics tutorials planed hopefully that will get you going in the right direction.

Dave
Fair enough. So how about this... a tut that will do something complex like what I mentioned, but done like a professional studio would do it - all scripted and driven, as J said.

My ulterior motive is, (you guessed it), I'm trying to make a complex sim with many moving parts, with each part's behavior relying on another part further up the "chain", if you will. About a week has passed since I posted the original tut suggestion, and I've since successfully made the sim with scripting and animation clips. It was all a crash course for me, but I learned a TON! Lots of research, reading the docs, trial and error, etc. My only saving grace was that I'm already a programmer so it didn't take me long to start banging out scripts to control everything.

BUT!... I'm still a Maya n00b, and as such, I'm really left wondering if I did it 'right', or if the way I did it is the most inefficient, newbie mess as ever there was. I'll be doing a lot more of this kind of simulation from here on, so if I could see how it's done by a real pro, I'm positive that it would dramatically improve my workflow.

Anyway, I know it's a lot to ask. Thanks for the chance to make a suggestion!
danielames is offline   Reply With Quote
The Following User Says Thank You to danielames For This Useful Post:
Old 16-08-2011, 09:10 AM   #41
Jay
Lead Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,276
Thanks: 41
Thanked 428 Times in 384 Posts
Default

I sure it could be done, but not from myself...I dont script unfortunately, well a little but not in a big way to make that work

J
Jay is offline   Reply With Quote
The Following User Says Thank You to Jay For This Useful Post:
Old 20-08-2011, 08:23 AM   #42
Nilla
Administrator
 
Nilla's Avatar
 
Join Date: Jun 2009
Location: Prague
Posts: 786
Thanks: 28
Thanked 233 Times in 186 Posts
Default

Quote:
Originally Posted by danielames View Post
Fair enough. So how about this... a tut that will do something complex like what I mentioned, but done like a professional studio would do it - all scripted and driven, as J said.

My ulterior motive is, (you guessed it), I'm trying to make a complex sim with many moving parts, with each part's behavior relying on another part further up the "chain", if you will. About a week has passed since I posted the original tut suggestion, and I've since successfully made the sim with scripting and animation clips. It was all a crash course for me, but I learned a TON! Lots of research, reading the docs, trial and error, etc. My only saving grace was that I'm already a programmer so it didn't take me long to start banging out scripts to control everything.

BUT!... I'm still a Maya n00b, and as such, I'm really left wondering if I did it 'right', or if the way I did it is the most inefficient, newbie mess as ever there was. I'll be doing a lot more of this kind of simulation from here on, so if I could see how it's done by a real pro, I'm positive that it would dramatically improve my workflow.

Anyway, I know it's a lot to ask. Thanks for the chance to make a suggestion!
Hi danielames, check this out because I think you'll found it interesting and I just spent seven minutes finding it for you

http://graphics.pixar.com/library/An...Cook/paper.pdf

In chapter 1 there's a lot of information about how they went about simulating vegetables and garbage, and it's quite fascinating how much time and how many people work on something most people would never think there was much to when they went to the cinema. This is Pixar of course and the budget is huge, but the point here is that both small and large studios will find custom solutions to complex simulations so there is no industry right way to do it, it's what works best and renders faster. Also Maya is used for film and tv so accuracy is not so important, if you were doing this for a car manufacturer that wanted it to be exact you'd be using cad based software or something else.

If you post up your work in the WIP section you'll probably get some good tips from other people in terms of workflow as it's more specific.
Nilla is offline   Reply With Quote
The Following 2 Users Say Thank You to Nilla For This Useful Post:
danielames (22-08-2011)
Old 20-08-2011, 07:45 PM   #43
NextDesign
Technical Director
 
NextDesign's Avatar
 
Join Date: Feb 2004
Posts: 2,988
Thanks: 33
Thanked 532 Times in 471 Posts
Default

Quote:
Originally Posted by danielames View Post
I would like to see some advanced physics simulation tutorials in Maya. I mean, more than just a bouncing ball. I'm thinking along the lines of a car engine with a rotating crankshaft and working pistons, turning gears in a transmission, turning a drive shaft which drives gears in a rear differential which turns the wheels which makes the car move forward. All driven by fields that push down on the pistons at the correct times. Also, a simulated steering system, and a simple shifting mechanism to reverse the drive shaft rotation without having to reverse the engine rotation.

All done with rigid bodies, each part's movement caused by another part - pure physics, no cheating with constraints or key frames. Of course, one would want to bake the animation at some point, but that's not the point of the tutorial.

That's just an example. It need not be a car. Just something that really covers most of the "gotchas" on physics sims. It may seem like too much on paper, but I don't see that it's any more tedious than say, the victorian house tut (which is an excellent beginner tut, btw ).

Pretty please?
This would be quite simple actually if you used constraints smartly. Mostly just orient and aim constraints.
__________________
Imagination is more important than knowledge.
NextDesign is offline   Reply With Quote
The Following User Says Thank You to NextDesign For This Useful Post:
Old 22-08-2011, 06:46 AM   #44
danielames
Subscriber
 
Join Date: Jun 2011
Posts: 17
Thanks: 1
Thanked 7 Times in 7 Posts
Default

Quote:
Originally Posted by Miss_Nova View Post
Hi danielames, check this out because I think you'll found it interesting and I just spent seven minutes finding it for you
Thanks! I just read the first chapter and you're absolutely right about me finding it interesting! Ratatoulle is definitely one of my favorites and the explanations in the pdf are as fascinating as the movie itself. I will definitely apply some of the principles into my own work later on.

Quote:
Originally Posted by Miss_Nova View Post
If you post up your work in the WIP section you'll probably get some good tips from other people in terms of workflow as it's more specific.
Done: http://simplymaya.com/forum/showthread.php?t=36209

Thanks again, Miss_Nova! I really appreciate it.
danielames is offline   Reply With Quote
The Following User Says Thank You to danielames For This Useful Post:
Old 22-08-2011, 06:57 AM   #45
danielames
Subscriber
 
Join Date: Jun 2011
Posts: 17
Thanks: 1
Thanked 7 Times in 7 Posts
Default

Quote:
Originally Posted by NextDesign View Post
This would be quite simple actually if you used constraints smartly. Mostly just orient and aim constraints.
Hmmm... interesting... I'll definitely have to tinker around with your idea. I have very very little experience with constraints. If you don't mind, please see the project I just posted in the WIP area: http://simplymaya.com/forum/showthread.php?t=36209. This will give you a better idea of the kind of sims I'm going for. I wonder if this project would be an ideal candidate for constraints?

Thanks, NextDesign!
danielames is offline   Reply With Quote
The Following User Says Thank You to danielames For This Useful Post:
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
SimplyMaya 2010 - Subscriber Updates Miss_Nova Site News & Announcements 6 13-09-2011 09:37 PM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.