Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 16-07-2011 , 02:20 AM
Registered User
Join Date: Feb 2007
Posts: 1

UV texture Editor question...

Hello guys...

I am trying to put together a head I have modeled and a body I have modeled ... both of them have their own texture and I would like the UVs of the head to be in a 0-1 space and the body in a 0-1 space in the UV editor of Maya ....

Can I for instance have the UVs and the texture of the head in the -1 to 0 space and the UVs and texture of the body in the 0 to 1 space of the UV editor ??

If so , how can I do that ? Because I can not manage to have my head texture in the -1 to 0 space

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# 2 16-07-2011 , 05:25 AM
Events Team at Wargaming.net
Join Date: Dec 2008
Location: Crystal Lake, Illinois
Posts: 486
I want to say everything has to be in the 0-1 space, I am not sure if there is a way to allow the UV to pick up other quadrants. If you are not worried about space you can also save out a UV for the head and body and just assign two different shaders.

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