Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 06-03-2012 , 05:01 AM
Join Date: Aug 2005
Location: Austin, TX
Posts: 496

eye modeling

so i've got a slight problem with a character model that i'm working on, main is that i have to piece meal reference pics together but the other is that while making the eye shape when i form it to an actual sphere or modeled eye the shape deforms to the point that it no longer looks like the original eye shape. So when presented with this problem if anyone has do you form the shape to the eye or form the eye to fit the shape?

# 2 06-03-2012 , 05:11 AM
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Join Date: Feb 2004
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The biggest thing to get right is the actual size and position of the eyeball itself. Most people judge that it's bigger than it actually is. The eye is actually only a bit wider than the lid itself. One thing that you can do, is find a free model of a skull, position it under your mesh, and place the eye then.

Imagination is more important than knowledge.
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