Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 08-01-2013 , 03:49 AM
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Join Date: May 2010
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Rigging Body and Face

Hi there,

I've only seen tutorials detailing creating control rigs for either face OR body but never both. I'm wondering if there is a reason for this. Is it wrong workflow to combine a head mesh with the body mesh with control rigs on them? Right now I have two pieces grouped together but I'm wondering if it's better for me to just attach the body to he head after unwrapping the uv's.


# 2 08-01-2013 , 06:27 AM
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It's all personal preference before rigging. You can build your rigs separately, then try to figure out how to connect the two, but I find it's best to set up a common base, and continue to refine both at the same time. That way, if you get bored, or frustrated, you can jump to another spot.

However, you should NEVER touch the mesh after it's bound. Combining meshes after they have been rigged will slow your scene to a crawl, as it has to keep all of the previous geometry in the history, as well as evaluate it every time the rig moves.

Imagination is more important than knowledge.

Last edited by NextDesign; 08-01-2013 at 06:29 AM.
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