Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 14-03-2013 , 04:08 PM
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Join Date: Feb 2013
Posts: 9

Problem bridging between a duplicate object

Hi there,

Wondering if anyone can help me with this probably very simply problem.

As per the image attached, I have created a duplicate of a rectangular object, set Scale X to -1 to flip it around, removed the opposing faces and attempted to bridge these to create a solid polygonal object.

The result is badly skewed - it seems that the axis of the duplicate object may be confusing the bridge. I have tried deleting history and freezing transformations - no effect.

Any advice appreciated.



user added image

# 2 14-03-2013 , 05:37 PM
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Join Date: Mar 2007
Posts: 1,055

check your normals direction - you'll probable have to freeze transformations on the one you scaled by -1, then reverse its normals,



# 3 08-04-2013 , 10:38 PM
goggles's Avatar
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Join Date: Sep 2011
Posts: 219
In your panel window, under Ligting menu, uncheck Two sided lighting while you are modeling. This will prevent missing flipped normals, and let you see them instantly when you duplicate.

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