Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 12-04-2013 , 09:14 PM
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Join Date: Mar 2012
Posts: 31

Painting weights tool not working

Hi guys,

I've had this issue with maya 2012 for a while now but as I didn't use the tool that much it didn't bother me...until now, my issue is whenever I select the option to paint, the brush doesn't work, it doesn't show the red circle on the model to show its ready to use nor does it do anything when clicking or dragging on it, I have no idea what it could be as all the settings are default on it and I've never really used it in the past so I couldn't of messed it up, any ideas?


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# 2 12-04-2013 , 10:53 PM
jsprogg's Avatar
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Join Date: Feb 2004
Location: Chicago
Posts: 1,712
One thing you might check is to make sure under the Renderer > Default Quality Rendering is checked, the Renderer is located in the panel bar at the top of each view port.

If you have it set to High Quality Rendering then it will always be viewed as a HQ render and negate the "visuals" of the Paint Skin Weights Tool.

How are you selecting the joint to paint ? it's Important to select them from the list of influences in the paint skin weights tool settings.

Last edited by jsprogg; 12-04-2013 at 10:55 PM.
# 3 13-04-2013 , 12:05 AM
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Join Date: Mar 2012
Posts: 31
Yeah I wasn't selecting the joints from the list of influences, thanks for the help, but when I re-opened the scene in question, it looked very very weird, see picture, any reason why that has happened?,

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