hand/finger animation problem
Hi all, maya beginner here...
I'm trying to build animations for a hand controller that move the fingers. I created an extra attribute in the controller, one for each finger, ranging from 0 to 10 - 0 meaning a completely straight finger, 10 meaning completely curled. I created this binding using Driven Keys.
Now I am having the problem that when I try to set timed animations, I cannot control the fingers. Say I set a Keyframe at t=10 with all fingers extended, then slide to t=20 and curl all the fingers and hit s... looping through the animation, the attributes that I set never change. If I change them again while the animation is looping, they never even change back to any of the original values.
I am guessing this has something to do with using Driven Keys... if anyone has any experience or advice with this, I'd appreciate it!